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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "BagContent")]
[Serializable]
public class BagContent : IExtensible
{
[ProtoMember(1, Name = "Equips", DataFormat = DataFormat.Default)]
public List<Item> Equips
{
get
{
return this._Equips;
}
}
[ProtoMember(2, Name = "Emblems", DataFormat = DataFormat.Default)]
public List<Item> Emblems
{
get
{
return this._Emblems;
}
}
[ProtoMember(3, Name = "Items", DataFormat = DataFormat.Default)]
public List<Item> Items
{
get
{
return this._Items;
}
}
[ProtoMember(4, IsRequired = false, Name = "enhanceSuit", DataFormat = DataFormat.TwosComplement)]
public uint enhanceSuit
{
get
{
return this._enhanceSuit ?? 0u;
}
set
{
this._enhanceSuit = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool enhanceSuitSpecified
{
get
{
return this._enhanceSuit != null;
}
set
{
bool flag = value == (this._enhanceSuit == null);
if (flag)
{
this._enhanceSuit = (value ? new uint?(this.enhanceSuit) : null);
}
}
}
[ProtoMember(5, Name = "virtualitems", DataFormat = DataFormat.TwosComplement)]
public List<ulong> virtualitems
{
get
{
return this._virtualitems;
}
}
[ProtoMember(6, Name = "Artifacts", DataFormat = DataFormat.Default)]
public List<Item> Artifacts
{
get
{
return this._Artifacts;
}
}
[ProtoMember(7, IsRequired = false, Name = "extraSkillEbSlotNum", DataFormat = DataFormat.TwosComplement)]
public uint extraSkillEbSlotNum
{
get
{
return this._extraSkillEbSlotNum ?? 0u;
}
set
{
this._extraSkillEbSlotNum = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool extraSkillEbSlotNumSpecified
{
get
{
return this._extraSkillEbSlotNum != null;
}
set
{
bool flag = value == (this._extraSkillEbSlotNum == null);
if (flag)
{
this._extraSkillEbSlotNum = (value ? new uint?(this.extraSkillEbSlotNum) : null);
}
}
}
[ProtoMember(8, Name = "expand", DataFormat = DataFormat.Default)]
public List<BagExpandData> expand
{
get
{
return this._expand;
}
}
[ProtoMember(9, IsRequired = false, Name = "FuseCompensation", DataFormat = DataFormat.Default)]
public bool FuseCompensation
{
get
{
return this._FuseCompensation ?? false;
}
set
{
this._FuseCompensation = new bool?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool FuseCompensationSpecified
{
get
{
return this._FuseCompensation != null;
}
set
{
bool flag = value == (this._FuseCompensation == null);
if (flag)
{
this._FuseCompensation = (value ? new bool?(this.FuseCompensation) : null);
}
}
}
[ProtoMember(10, IsRequired = false, Name = "ForgeCompensation", DataFormat = DataFormat.Default)]
public bool ForgeCompensation
{
get
{
return this._ForgeCompensation ?? false;
}
set
{
this._ForgeCompensation = new bool?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool ForgeCompensationSpecified
{
get
{
return this._ForgeCompensation != null;
}
set
{
bool flag = value == (this._ForgeCompensation == null);
if (flag)
{
this._ForgeCompensation = (value ? new bool?(this.ForgeCompensation) : null);
}
}
}
private readonly List<Item> _Equips = new List<Item>();
private readonly List<Item> _Emblems = new List<Item>();
private readonly List<Item> _Items = new List<Item>();
private uint? _enhanceSuit;
private readonly List<ulong> _virtualitems = new List<ulong>();
private readonly List<Item> _Artifacts = new List<Item>();
private uint? _extraSkillEbSlotNum;
private readonly List<BagExpandData> _expand = new List<BagExpandData>();
private bool? _FuseCompensation;
private bool? _ForgeCompensation;
private IExtension extensionObject;
private bool ShouldSerializeenhanceSuit()
{
return this.enhanceSuitSpecified;
}
private void ResetenhanceSuit()
{
this.enhanceSuitSpecified = false;
}
private bool ShouldSerializeextraSkillEbSlotNum()
{
return this.extraSkillEbSlotNumSpecified;
}
private void ResetextraSkillEbSlotNum()
{
this.extraSkillEbSlotNumSpecified = false;
}
private bool ShouldSerializeFuseCompensation()
{
return this.FuseCompensationSpecified;
}
private void ResetFuseCompensation()
{
this.FuseCompensationSpecified = false;
}
private bool ShouldSerializeForgeCompensation()
{
return this.ForgeCompensationSpecified;
}
private void ResetForgeCompensation()
{
this.ForgeCompensationSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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