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using System;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "DEProgress")]
[Serializable]
public class DEProgress : IExtensible
{
[ProtoMember(1, IsRequired = false, Name = "sceneID", DataFormat = DataFormat.TwosComplement)]
public uint sceneID
{
get
{
return this._sceneID ?? 0u;
}
set
{
this._sceneID = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool sceneIDSpecified
{
get
{
return this._sceneID != null;
}
set
{
bool flag = value == (this._sceneID == null);
if (flag)
{
this._sceneID = (value ? new uint?(this.sceneID) : null);
}
}
}
[ProtoMember(2, IsRequired = false, Name = "bossavghppercent", DataFormat = DataFormat.TwosComplement)]
public int bossavghppercent
{
get
{
return this._bossavghppercent ?? 0;
}
set
{
this._bossavghppercent = new int?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool bossavghppercentSpecified
{
get
{
return this._bossavghppercent != null;
}
set
{
bool flag = value == (this._bossavghppercent == null);
if (flag)
{
this._bossavghppercent = (value ? new int?(this.bossavghppercent) : null);
}
}
}
[ProtoMember(3, IsRequired = false, Name = "state", DataFormat = DataFormat.TwosComplement)]
public DEProgressState state
{
get
{
return this._state ?? DEProgressState.DEPS_FINISH;
}
set
{
this._state = new DEProgressState?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool stateSpecified
{
get
{
return this._state != null;
}
set
{
bool flag = value == (this._state == null);
if (flag)
{
this._state = (value ? new DEProgressState?(this.state) : null);
}
}
}
private uint? _sceneID;
private int? _bossavghppercent;
private DEProgressState? _state;
private IExtension extensionObject;
private bool ShouldSerializesceneID()
{
return this.sceneIDSpecified;
}
private void ResetsceneID()
{
this.sceneIDSpecified = false;
}
private bool ShouldSerializebossavghppercent()
{
return this.bossavghppercentSpecified;
}
private void Resetbossavghppercent()
{
this.bossavghppercentSpecified = false;
}
private bool ShouldSerializestate()
{
return this.stateSpecified;
}
private void Resetstate()
{
this.stateSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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