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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;

namespace KKSG
{
	[ProtoContract(Name = "DERank")]
	[Serializable]
	public class DERank : IExtensible
	{
		[ProtoMember(1, IsRequired = false, Name = "rank", DataFormat = DataFormat.TwosComplement)]
		public int rank
		{
			get
			{
				return this._rank ?? 0;
			}
			set
			{
				this._rank = new int?(value);
			}
		}

		[XmlIgnore]
		[Browsable(false)]
		public bool rankSpecified
		{
			get
			{
				return this._rank != null;
			}
			set
			{
				bool flag = value == (this._rank == null);
				if (flag)
				{
					this._rank = (value ? new int?(this.rank) : null);
				}
			}
		}

		[ProtoMember(2, IsRequired = false, Name = "roleID", DataFormat = DataFormat.TwosComplement)]
		public ulong roleID
		{
			get
			{
				return this._roleID ?? 0UL;
			}
			set
			{
				this._roleID = new ulong?(value);
			}
		}

		[XmlIgnore]
		[Browsable(false)]
		public bool roleIDSpecified
		{
			get
			{
				return this._roleID != null;
			}
			set
			{
				bool flag = value == (this._roleID == null);
				if (flag)
				{
					this._roleID = (value ? new ulong?(this.roleID) : null);
				}
			}
		}

		[ProtoMember(3, IsRequired = false, Name = "rolename", DataFormat = DataFormat.Default)]
		public string rolename
		{
			get
			{
				return this._rolename ?? "";
			}
			set
			{
				this._rolename = value;
			}
		}

		[XmlIgnore]
		[Browsable(false)]
		public bool rolenameSpecified
		{
			get
			{
				return this._rolename != null;
			}
			set
			{
				bool flag = value == (this._rolename == null);
				if (flag)
				{
					this._rolename = (value ? this.rolename : null);
				}
			}
		}

		[ProtoMember(4, IsRequired = false, Name = "progress", DataFormat = DataFormat.Default)]
		[DefaultValue(null)]
		public DEProgress progress
		{
			get
			{
				return this._progress;
			}
			set
			{
				this._progress = value;
			}
		}

		[ProtoMember(5, Name = "reward", DataFormat = DataFormat.Default)]
		public List<ItemBrief> reward
		{
			get
			{
				return this._reward;
			}
		}

		private int? _rank;

		private ulong? _roleID;

		private string _rolename;

		private DEProgress _progress = null;

		private readonly List<ItemBrief> _reward = new List<ItemBrief>();

		private IExtension extensionObject;

		private bool ShouldSerializerank()
		{
			return this.rankSpecified;
		}

		private void Resetrank()
		{
			this.rankSpecified = false;
		}

		private bool ShouldSerializeroleID()
		{
			return this.roleIDSpecified;
		}

		private void ResetroleID()
		{
			this.roleIDSpecified = false;
		}

		private bool ShouldSerializerolename()
		{
			return this.rolenameSpecified;
		}

		private void Resetrolename()
		{
			this.rolenameSpecified = false;
		}

		IExtension IExtensible.GetExtensionObject(bool createIfMissing)
		{
			return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
		}
	}
}