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using System;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "GetGuildIntegralInfoRes")]
[Serializable]
public class GetGuildIntegralInfoRes : IExtensible
{
[ProtoMember(1, IsRequired = false, Name = "battletype", DataFormat = DataFormat.TwosComplement)]
public GuildArenaType battletype
{
get
{
return this._battletype ?? GuildArenaType.battleone;
}
set
{
this._battletype = new GuildArenaType?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool battletypeSpecified
{
get
{
return this._battletype != null;
}
set
{
bool flag = value == (this._battletype == null);
if (flag)
{
this._battletype = (value ? new GuildArenaType?(this.battletype) : null);
}
}
}
[ProtoMember(2, IsRequired = false, Name = "applytime", DataFormat = DataFormat.TwosComplement)]
public uint applytime
{
get
{
return this._applytime ?? 0u;
}
set
{
this._applytime = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool applytimeSpecified
{
get
{
return this._applytime != null;
}
set
{
bool flag = value == (this._applytime == null);
if (flag)
{
this._applytime = (value ? new uint?(this.applytime) : null);
}
}
}
[ProtoMember(3, IsRequired = false, Name = "isapply", DataFormat = DataFormat.Default)]
public bool isapply
{
get
{
return this._isapply ?? false;
}
set
{
this._isapply = new bool?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool isapplySpecified
{
get
{
return this._isapply != null;
}
set
{
bool flag = value == (this._isapply == null);
if (flag)
{
this._isapply = (value ? new bool?(this.isapply) : null);
}
}
}
[ProtoMember(4, IsRequired = false, Name = "curturn", DataFormat = DataFormat.TwosComplement)]
public uint curturn
{
get
{
return this._curturn ?? 0u;
}
set
{
this._curturn = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool curturnSpecified
{
get
{
return this._curturn != null;
}
set
{
bool flag = value == (this._curturn == null);
if (flag)
{
this._curturn = (value ? new uint?(this.curturn) : null);
}
}
}
private GuildArenaType? _battletype;
private uint? _applytime;
private bool? _isapply;
private uint? _curturn;
private IExtension extensionObject;
private bool ShouldSerializebattletype()
{
return this.battletypeSpecified;
}
private void Resetbattletype()
{
this.battletypeSpecified = false;
}
private bool ShouldSerializeapplytime()
{
return this.applytimeSpecified;
}
private void Resetapplytime()
{
this.applytimeSpecified = false;
}
private bool ShouldSerializeisapply()
{
return this.isapplySpecified;
}
private void Resetisapply()
{
this.isapplySpecified = false;
}
private bool ShouldSerializecurturn()
{
return this.curturnSpecified;
}
private void Resetcurturn()
{
this.curturnSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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