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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "GetMobaBattleBriefRecordRes")]
[Serializable]
public class GetMobaBattleBriefRecordRes : IExtensible
{
[ProtoMember(1, IsRequired = false, Name = "totalnum", DataFormat = DataFormat.TwosComplement)]
public uint totalnum
{
get
{
return this._totalnum ?? 0u;
}
set
{
this._totalnum = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool totalnumSpecified
{
get
{
return this._totalnum != null;
}
set
{
bool flag = value == (this._totalnum == null);
if (flag)
{
this._totalnum = (value ? new uint?(this.totalnum) : null);
}
}
}
[ProtoMember(2, IsRequired = false, Name = "winnum", DataFormat = DataFormat.TwosComplement)]
public uint winnum
{
get
{
return this._winnum ?? 0u;
}
set
{
this._winnum = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool winnumSpecified
{
get
{
return this._winnum != null;
}
set
{
bool flag = value == (this._winnum == null);
if (flag)
{
this._winnum = (value ? new uint?(this.winnum) : null);
}
}
}
[ProtoMember(3, Name = "brief", DataFormat = DataFormat.Default)]
public List<MobaBattleOneGameBrief> brief
{
get
{
return this._brief;
}
}
private uint? _totalnum;
private uint? _winnum;
private readonly List<MobaBattleOneGameBrief> _brief = new List<MobaBattleOneGameBrief>();
private IExtension extensionObject;
private bool ShouldSerializetotalnum()
{
return this.totalnumSpecified;
}
private void Resettotalnum()
{
this.totalnumSpecified = false;
}
private bool ShouldSerializewinnum()
{
return this.winnumSpecified;
}
private void Resetwinnum()
{
this.winnumSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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