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using System;
using System.Collections.Generic;
using System.ComponentModel;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "GprOneBattleEnd")]
[Serializable]
public class GprOneBattleEnd : IExtensible
{
[ProtoMember(1, IsRequired = false, Name = "winguild", DataFormat = DataFormat.Default)]
[DefaultValue(null)]
public GmfGuildBrief winguild
{
get
{
return this._winguild;
}
set
{
this._winguild = value;
}
}
[ProtoMember(2, IsRequired = false, Name = "loseguild", DataFormat = DataFormat.Default)]
[DefaultValue(null)]
public GmfGuildBrief loseguild
{
get
{
return this._loseguild;
}
set
{
this._loseguild = value;
}
}
[ProtoMember(3, Name = "winrolecombat", DataFormat = DataFormat.Default)]
public List<GmfRoleCombat> winrolecombat
{
get
{
return this._winrolecombat;
}
}
[ProtoMember(4, Name = "loserolecombat", DataFormat = DataFormat.Default)]
public List<GmfRoleCombat> loserolecombat
{
get
{
return this._loserolecombat;
}
}
private GmfGuildBrief _winguild = null;
private GmfGuildBrief _loseguild = null;
private readonly List<GmfRoleCombat> _winrolecombat = new List<GmfRoleCombat>();
private readonly List<GmfRoleCombat> _loserolecombat = new List<GmfRoleCombat>();
private IExtension extensionObject;
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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