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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "GuildBuffSimpleInfo")]
[Serializable]
public class GuildBuffSimpleInfo : IExtensible
{
[ProtoMember(1, IsRequired = false, Name = "guildid", DataFormat = DataFormat.TwosComplement)]
public ulong guildid
{
get
{
return this._guildid ?? 0UL;
}
set
{
this._guildid = new ulong?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool guildidSpecified
{
get
{
return this._guildid != null;
}
set
{
bool flag = value == (this._guildid == null);
if (flag)
{
this._guildid = (value ? new ulong?(this.guildid) : null);
}
}
}
[ProtoMember(2, Name = "buff", DataFormat = DataFormat.Default)]
public List<GuildBuff> buff
{
get
{
return this._buff;
}
}
private ulong? _guildid;
private readonly List<GuildBuff> _buff = new List<GuildBuff>();
private IExtension extensionObject;
private bool ShouldSerializeguildid()
{
return this.guildidSpecified;
}
private void Resetguildid()
{
this.guildidSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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