summaryrefslogtreecommitdiff
path: root/Client/Assets/Scripts/XMainClient/KKSG/HeroBattleData.cs
blob: e9fb7524874e6e566799a1ba0b0c8e9d17ef5d07 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;

namespace KKSG
{
	[ProtoContract(Name = "HeroBattleData")]
	[Serializable]
	public class HeroBattleData : IExtensible
	{
		[ProtoMember(1, Name = "groupData", DataFormat = DataFormat.Default)]
		public List<HeroBattleGroupData> groupData
		{
			get
			{
				return this._groupData;
			}
		}

		[ProtoMember(2, IsRequired = false, Name = "occupant", DataFormat = DataFormat.TwosComplement)]
		public uint occupant
		{
			get
			{
				return this._occupant ?? 0u;
			}
			set
			{
				this._occupant = new uint?(value);
			}
		}

		[XmlIgnore]
		[Browsable(false)]
		public bool occupantSpecified
		{
			get
			{
				return this._occupant != null;
			}
			set
			{
				bool flag = value == (this._occupant == null);
				if (flag)
				{
					this._occupant = (value ? new uint?(this.occupant) : null);
				}
			}
		}

		[ProtoMember(3, IsRequired = false, Name = "lootTeam", DataFormat = DataFormat.TwosComplement)]
		public uint lootTeam
		{
			get
			{
				return this._lootTeam ?? 0u;
			}
			set
			{
				this._lootTeam = new uint?(value);
			}
		}

		[XmlIgnore]
		[Browsable(false)]
		public bool lootTeamSpecified
		{
			get
			{
				return this._lootTeam != null;
			}
			set
			{
				bool flag = value == (this._lootTeam == null);
				if (flag)
				{
					this._lootTeam = (value ? new uint?(this.lootTeam) : null);
				}
			}
		}

		[ProtoMember(4, IsRequired = false, Name = "lootProgress", DataFormat = DataFormat.FixedSize)]
		public float lootProgress
		{
			get
			{
				return this._lootProgress ?? 0f;
			}
			set
			{
				this._lootProgress = new float?(value);
			}
		}

		[XmlIgnore]
		[Browsable(false)]
		public bool lootProgressSpecified
		{
			get
			{
				return this._lootProgress != null;
			}
			set
			{
				bool flag = value == (this._lootProgress == null);
				if (flag)
				{
					this._lootProgress = (value ? new float?(this.lootProgress) : null);
				}
			}
		}

		[ProtoMember(5, IsRequired = false, Name = "isInfight", DataFormat = DataFormat.Default)]
		public bool isInfight
		{
			get
			{
				return this._isInfight ?? false;
			}
			set
			{
				this._isInfight = new bool?(value);
			}
		}

		[XmlIgnore]
		[Browsable(false)]
		public bool isInfightSpecified
		{
			get
			{
				return this._isInfight != null;
			}
			set
			{
				bool flag = value == (this._isInfight == null);
				if (flag)
				{
					this._isInfight = (value ? new bool?(this.isInfight) : null);
				}
			}
		}

		[ProtoMember(6, Name = "roleInCircle", DataFormat = DataFormat.TwosComplement)]
		public List<ulong> roleInCircle
		{
			get
			{
				return this._roleInCircle;
			}
		}

		private readonly List<HeroBattleGroupData> _groupData = new List<HeroBattleGroupData>();

		private uint? _occupant;

		private uint? _lootTeam;

		private float? _lootProgress;

		private bool? _isInfight;

		private readonly List<ulong> _roleInCircle = new List<ulong>();

		private IExtension extensionObject;

		private bool ShouldSerializeoccupant()
		{
			return this.occupantSpecified;
		}

		private void Resetoccupant()
		{
			this.occupantSpecified = false;
		}

		private bool ShouldSerializelootTeam()
		{
			return this.lootTeamSpecified;
		}

		private void ResetlootTeam()
		{
			this.lootTeamSpecified = false;
		}

		private bool ShouldSerializelootProgress()
		{
			return this.lootProgressSpecified;
		}

		private void ResetlootProgress()
		{
			this.lootProgressSpecified = false;
		}

		private bool ShouldSerializeisInfight()
		{
			return this.isInfightSpecified;
		}

		private void ResetisInfight()
		{
			this.isInfightSpecified = false;
		}

		IExtension IExtensible.GetExtensionObject(bool createIfMissing)
		{
			return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
		}
	}
}