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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "HeroBattleOneGame")]
[Serializable]
public class HeroBattleOneGame : IExtensible
{
[ProtoMember(1, Name = "team1", DataFormat = DataFormat.Default)]
public List<RoleSmallInfo> team1
{
get
{
return this._team1;
}
}
[ProtoMember(2, Name = "team2", DataFormat = DataFormat.Default)]
public List<RoleSmallInfo> team2
{
get
{
return this._team2;
}
}
[ProtoMember(3, IsRequired = false, Name = "over", DataFormat = DataFormat.TwosComplement)]
public HeroBattleOver over
{
get
{
return this._over ?? HeroBattleOver.HeroBattleOver_Win;
}
set
{
this._over = new HeroBattleOver?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool overSpecified
{
get
{
return this._over != null;
}
set
{
bool flag = value == (this._over == null);
if (flag)
{
this._over = (value ? new HeroBattleOver?(this.over) : null);
}
}
}
[ProtoMember(4, IsRequired = false, Name = "mvpid", DataFormat = DataFormat.TwosComplement)]
public ulong mvpid
{
get
{
return this._mvpid ?? 0UL;
}
set
{
this._mvpid = new ulong?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool mvpidSpecified
{
get
{
return this._mvpid != null;
}
set
{
bool flag = value == (this._mvpid == null);
if (flag)
{
this._mvpid = (value ? new ulong?(this.mvpid) : null);
}
}
}
[ProtoMember(5, IsRequired = false, Name = "exploit", DataFormat = DataFormat.TwosComplement)]
public uint exploit
{
get
{
return this._exploit ?? 0u;
}
set
{
this._exploit = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool exploitSpecified
{
get
{
return this._exploit != null;
}
set
{
bool flag = value == (this._exploit == null);
if (flag)
{
this._exploit = (value ? new uint?(this.exploit) : null);
}
}
}
private readonly List<RoleSmallInfo> _team1 = new List<RoleSmallInfo>();
private readonly List<RoleSmallInfo> _team2 = new List<RoleSmallInfo>();
private HeroBattleOver? _over;
private ulong? _mvpid;
private uint? _exploit;
private IExtension extensionObject;
private bool ShouldSerializeover()
{
return this.overSpecified;
}
private void Resetover()
{
this.overSpecified = false;
}
private bool ShouldSerializemvpid()
{
return this.mvpidSpecified;
}
private void Resetmvpid()
{
this.mvpidSpecified = false;
}
private bool ShouldSerializeexploit()
{
return this.exploitSpecified;
}
private void Resetexploit()
{
this.exploitSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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