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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "HeroBattleTeamRoleData")]
[Serializable]
public class HeroBattleTeamRoleData : IExtensible
{
[ProtoMember(1, IsRequired = false, Name = "team1", DataFormat = DataFormat.TwosComplement)]
public uint team1
{
get
{
return this._team1 ?? 0u;
}
set
{
this._team1 = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool team1Specified
{
get
{
return this._team1 != null;
}
set
{
bool flag = value == (this._team1 == null);
if (flag)
{
this._team1 = (value ? new uint?(this.team1) : null);
}
}
}
[ProtoMember(2, Name = "members1", DataFormat = DataFormat.Default)]
public List<HeroBattleTeamMember> members1
{
get
{
return this._members1;
}
}
[ProtoMember(3, IsRequired = false, Name = "team2", DataFormat = DataFormat.TwosComplement)]
public uint team2
{
get
{
return this._team2 ?? 0u;
}
set
{
this._team2 = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool team2Specified
{
get
{
return this._team2 != null;
}
set
{
bool flag = value == (this._team2 == null);
if (flag)
{
this._team2 = (value ? new uint?(this.team2) : null);
}
}
}
[ProtoMember(4, Name = "members2", DataFormat = DataFormat.Default)]
public List<HeroBattleTeamMember> members2
{
get
{
return this._members2;
}
}
private uint? _team1;
private readonly List<HeroBattleTeamMember> _members1 = new List<HeroBattleTeamMember>();
private uint? _team2;
private readonly List<HeroBattleTeamMember> _members2 = new List<HeroBattleTeamMember>();
private IExtension extensionObject;
private bool ShouldSerializeteam1()
{
return this.team1Specified;
}
private void Resetteam1()
{
this.team1Specified = false;
}
private bool ShouldSerializeteam2()
{
return this.team2Specified;
}
private void Resetteam2()
{
this.team2Specified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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