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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "LeagueBattleOneTeam")]
[Serializable]
public class LeagueBattleOneTeam : IExtensible
{
[ProtoMember(1, IsRequired = false, Name = "league_teamid", DataFormat = DataFormat.TwosComplement)]
public ulong league_teamid
{
get
{
return this._league_teamid ?? 0UL;
}
set
{
this._league_teamid = new ulong?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool league_teamidSpecified
{
get
{
return this._league_teamid != null;
}
set
{
bool flag = value == (this._league_teamid == null);
if (flag)
{
this._league_teamid = (value ? new ulong?(this.league_teamid) : null);
}
}
}
[ProtoMember(2, IsRequired = false, Name = "name", DataFormat = DataFormat.Default)]
public string name
{
get
{
return this._name ?? "";
}
set
{
this._name = value;
}
}
[XmlIgnore]
[Browsable(false)]
public bool nameSpecified
{
get
{
return this._name != null;
}
set
{
bool flag = value == (this._name == null);
if (flag)
{
this._name = (value ? this.name : null);
}
}
}
[ProtoMember(3, IsRequired = false, Name = "serverid", DataFormat = DataFormat.TwosComplement)]
public uint serverid
{
get
{
return this._serverid ?? 0u;
}
set
{
this._serverid = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool serveridSpecified
{
get
{
return this._serverid != null;
}
set
{
bool flag = value == (this._serverid == null);
if (flag)
{
this._serverid = (value ? new uint?(this.serverid) : null);
}
}
}
[ProtoMember(4, IsRequired = false, Name = "score", DataFormat = DataFormat.TwosComplement)]
public uint score
{
get
{
return this._score ?? 0u;
}
set
{
this._score = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool scoreSpecified
{
get
{
return this._score != null;
}
set
{
bool flag = value == (this._score == null);
if (flag)
{
this._score = (value ? new uint?(this.score) : null);
}
}
}
[ProtoMember(5, Name = "members", DataFormat = DataFormat.Default)]
public List<LeagueBattleOneRole> members
{
get
{
return this._members;
}
}
private ulong? _league_teamid;
private string _name;
private uint? _serverid;
private uint? _score;
private readonly List<LeagueBattleOneRole> _members = new List<LeagueBattleOneRole>();
private IExtension extensionObject;
private bool ShouldSerializeleague_teamid()
{
return this.league_teamidSpecified;
}
private void Resetleague_teamid()
{
this.league_teamidSpecified = false;
}
private bool ShouldSerializename()
{
return this.nameSpecified;
}
private void Resetname()
{
this.nameSpecified = false;
}
private bool ShouldSerializeserverid()
{
return this.serveridSpecified;
}
private void Resetserverid()
{
this.serveridSpecified = false;
}
private bool ShouldSerializescore()
{
return this.scoreSpecified;
}
private void Resetscore()
{
this.scoreSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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