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using System;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "LeagueBattleResultRole")]
[Serializable]
public class LeagueBattleResultRole : IExtensible
{
[ProtoMember(1, IsRequired = false, Name = "basedata", DataFormat = DataFormat.Default)]
[DefaultValue(null)]
public LeagueBattleRoleBrief basedata
{
get
{
return this._basedata;
}
set
{
this._basedata = value;
}
}
[ProtoMember(2, IsRequired = false, Name = "killnum", DataFormat = DataFormat.TwosComplement)]
public uint killnum
{
get
{
return this._killnum ?? 0u;
}
set
{
this._killnum = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool killnumSpecified
{
get
{
return this._killnum != null;
}
set
{
bool flag = value == (this._killnum == null);
if (flag)
{
this._killnum = (value ? new uint?(this.killnum) : null);
}
}
}
[ProtoMember(3, IsRequired = false, Name = "is_up", DataFormat = DataFormat.Default)]
public bool is_up
{
get
{
return this._is_up ?? false;
}
set
{
this._is_up = new bool?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool is_upSpecified
{
get
{
return this._is_up != null;
}
set
{
bool flag = value == (this._is_up == null);
if (flag)
{
this._is_up = (value ? new bool?(this.is_up) : null);
}
}
}
private LeagueBattleRoleBrief _basedata = null;
private uint? _killnum;
private bool? _is_up;
private IExtension extensionObject;
private bool ShouldSerializekillnum()
{
return this.killnumSpecified;
}
private void Resetkillnum()
{
this.killnumSpecified = false;
}
private bool ShouldSerializeis_up()
{
return this.is_upSpecified;
}
private void Resetis_up()
{
this.is_upSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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