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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "QuerySceneDayCountRes")]
[Serializable]
public class QuerySceneDayCountRes : IExtensible
{
[ProtoMember(1, Name = "sceneid", DataFormat = DataFormat.TwosComplement)]
public List<uint> sceneid
{
get
{
return this._sceneid;
}
}
[ProtoMember(2, Name = "scenecout", DataFormat = DataFormat.TwosComplement)]
public List<uint> scenecout
{
get
{
return this._scenecout;
}
}
[ProtoMember(3, Name = "scenebuycount", DataFormat = DataFormat.TwosComplement)]
public List<uint> scenebuycount
{
get
{
return this._scenebuycount;
}
}
[ProtoMember(4, Name = "chestOpenedScene", DataFormat = DataFormat.TwosComplement)]
public List<uint> chestOpenedScene
{
get
{
return this._chestOpenedScene;
}
}
[ProtoMember(5, IsRequired = false, Name = "errorcode", DataFormat = DataFormat.TwosComplement)]
public ErrorCode errorcode
{
get
{
return this._errorcode ?? ErrorCode.ERR_SUCCESS;
}
set
{
this._errorcode = new ErrorCode?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool errorcodeSpecified
{
get
{
return this._errorcode != null;
}
set
{
bool flag = value == (this._errorcode == null);
if (flag)
{
this._errorcode = (value ? new ErrorCode?(this.errorcode) : null);
}
}
}
private readonly List<uint> _sceneid = new List<uint>();
private readonly List<uint> _scenecout = new List<uint>();
private readonly List<uint> _scenebuycount = new List<uint>();
private readonly List<uint> _chestOpenedScene = new List<uint>();
private ErrorCode? _errorcode;
private IExtension extensionObject;
private bool ShouldSerializeerrorcode()
{
return this.errorcodeSpecified;
}
private void Reseterrorcode()
{
this.errorcodeSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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