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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "ReqGuildTerrCityInfo")]
[Serializable]
public class ReqGuildTerrCityInfo : IExtensible
{
[ProtoMember(1, Name = "cityinfo", DataFormat = DataFormat.Default)]
public List<CityData> cityinfo
{
get
{
return this._cityinfo;
}
}
[ProtoMember(2, IsRequired = false, Name = "type", DataFormat = DataFormat.TwosComplement)]
public GUILDTERRTYPE type
{
get
{
return this._type ?? GUILDTERRTYPE.TERR_NOT_OPEN;
}
set
{
this._type = new GUILDTERRTYPE?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool typeSpecified
{
get
{
return this._type != null;
}
set
{
bool flag = value == (this._type == null);
if (flag)
{
this._type = (value ? new GUILDTERRTYPE?(this.type) : null);
}
}
}
[ProtoMember(3, IsRequired = false, Name = "targetid", DataFormat = DataFormat.TwosComplement)]
public uint targetid
{
get
{
return this._targetid ?? 0u;
}
set
{
this._targetid = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool targetidSpecified
{
get
{
return this._targetid != null;
}
set
{
bool flag = value == (this._targetid == null);
if (flag)
{
this._targetid = (value ? new uint?(this.targetid) : null);
}
}
}
[ProtoMember(4, IsRequired = false, Name = "allianceId", DataFormat = DataFormat.TwosComplement)]
public ulong allianceId
{
get
{
return this._allianceId ?? 0UL;
}
set
{
this._allianceId = new ulong?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool allianceIdSpecified
{
get
{
return this._allianceId != null;
}
set
{
bool flag = value == (this._allianceId == null);
if (flag)
{
this._allianceId = (value ? new ulong?(this.allianceId) : null);
}
}
}
[ProtoMember(5, IsRequired = false, Name = "max_territory_level", DataFormat = DataFormat.TwosComplement)]
public uint max_territory_level
{
get
{
return this._max_territory_level ?? 0u;
}
set
{
this._max_territory_level = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool max_territory_levelSpecified
{
get
{
return this._max_territory_level != null;
}
set
{
bool flag = value == (this._max_territory_level == null);
if (flag)
{
this._max_territory_level = (value ? new uint?(this.max_territory_level) : null);
}
}
}
private readonly List<CityData> _cityinfo = new List<CityData>();
private GUILDTERRTYPE? _type;
private uint? _targetid;
private ulong? _allianceId;
private uint? _max_territory_level;
private IExtension extensionObject;
private bool ShouldSerializetype()
{
return this.typeSpecified;
}
private void Resettype()
{
this.typeSpecified = false;
}
private bool ShouldSerializetargetid()
{
return this.targetidSpecified;
}
private void Resettargetid()
{
this.targetidSpecified = false;
}
private bool ShouldSerializeallianceId()
{
return this.allianceIdSpecified;
}
private void ResetallianceId()
{
this.allianceIdSpecified = false;
}
private bool ShouldSerializemax_territory_level()
{
return this.max_territory_levelSpecified;
}
private void Resetmax_territory_level()
{
this.max_territory_levelSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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