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using System;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "SSceneState")]
[Serializable]
public class SSceneState : IExtensible
{
[ProtoMember(1, IsRequired = false, Name = "isready", DataFormat = DataFormat.Default)]
public bool isready
{
get
{
return this._isready ?? false;
}
set
{
this._isready = new bool?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool isreadySpecified
{
get
{
return this._isready != null;
}
set
{
bool flag = value == (this._isready == null);
if (flag)
{
this._isready = (value ? new bool?(this.isready) : null);
}
}
}
[ProtoMember(2, IsRequired = false, Name = "runstate", DataFormat = DataFormat.TwosComplement)]
public uint runstate
{
get
{
return this._runstate ?? 0u;
}
set
{
this._runstate = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool runstateSpecified
{
get
{
return this._runstate != null;
}
set
{
bool flag = value == (this._runstate == null);
if (flag)
{
this._runstate = (value ? new uint?(this.runstate) : null);
}
}
}
private bool? _isready;
private uint? _runstate;
private IExtension extensionObject;
private bool ShouldSerializeisready()
{
return this.isreadySpecified;
}
private void Resetisready()
{
this.isreadySpecified = false;
}
private bool ShouldSerializerunstate()
{
return this.runstateSpecified;
}
private void Resetrunstate()
{
this.runstateSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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