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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "SceneCfg")]
[Serializable]
public class SceneCfg : IExtensible
{
[ProtoMember(1, IsRequired = false, Name = "SceneID", DataFormat = DataFormat.TwosComplement)]
public uint SceneID
{
get
{
return this._SceneID ?? 0u;
}
set
{
this._SceneID = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool SceneIDSpecified
{
get
{
return this._SceneID != null;
}
set
{
bool flag = value == (this._SceneID == null);
if (flag)
{
this._SceneID = (value ? new uint?(this.SceneID) : null);
}
}
}
[ProtoMember(2, IsRequired = false, Name = "SyncMode", DataFormat = DataFormat.TwosComplement)]
public int SyncMode
{
get
{
return this._SyncMode ?? 0;
}
set
{
this._SyncMode = new int?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool SyncModeSpecified
{
get
{
return this._SyncMode != null;
}
set
{
bool flag = value == (this._SyncMode == null);
if (flag)
{
this._SyncMode = (value ? new int?(this.SyncMode) : null);
}
}
}
[ProtoMember(3, Name = "enemyWaves", DataFormat = DataFormat.Default)]
public List<UnitAppearance> enemyWaves
{
get
{
return this._enemyWaves;
}
}
[ProtoMember(4, Name = "doodads", DataFormat = DataFormat.Default)]
public List<DoodadInfo> doodads
{
get
{
return this._doodads;
}
}
[ProtoMember(5, IsRequired = false, Name = "ownerID", DataFormat = DataFormat.TwosComplement)]
public ulong ownerID
{
get
{
return this._ownerID ?? 0UL;
}
set
{
this._ownerID = new ulong?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool ownerIDSpecified
{
get
{
return this._ownerID != null;
}
set
{
bool flag = value == (this._ownerID == null);
if (flag)
{
this._ownerID = (value ? new ulong?(this.ownerID) : null);
}
}
}
[ProtoMember(6, Name = "preloadEnemyIDs", DataFormat = DataFormat.TwosComplement)]
public List<uint> preloadEnemyIDs
{
get
{
return this._preloadEnemyIDs;
}
}
[ProtoMember(7, IsRequired = false, Name = "isWatcher", DataFormat = DataFormat.Default)]
public bool isWatcher
{
get
{
return this._isWatcher ?? false;
}
set
{
this._isWatcher = new bool?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool isWatcherSpecified
{
get
{
return this._isWatcher != null;
}
set
{
bool flag = value == (this._isWatcher == null);
if (flag)
{
this._isWatcher = (value ? new bool?(this.isWatcher) : null);
}
}
}
[ProtoMember(8, IsRequired = false, Name = "canMorph", DataFormat = DataFormat.Default)]
public bool canMorph
{
get
{
return this._canMorph ?? false;
}
set
{
this._canMorph = new bool?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool canMorphSpecified
{
get
{
return this._canMorph != null;
}
set
{
bool flag = value == (this._canMorph == null);
if (flag)
{
this._canMorph = (value ? new bool?(this.canMorph) : null);
}
}
}
private uint? _SceneID;
private int? _SyncMode;
private readonly List<UnitAppearance> _enemyWaves = new List<UnitAppearance>();
private readonly List<DoodadInfo> _doodads = new List<DoodadInfo>();
private ulong? _ownerID;
private readonly List<uint> _preloadEnemyIDs = new List<uint>();
private bool? _isWatcher;
private bool? _canMorph;
private IExtension extensionObject;
private bool ShouldSerializeSceneID()
{
return this.SceneIDSpecified;
}
private void ResetSceneID()
{
this.SceneIDSpecified = false;
}
private bool ShouldSerializeSyncMode()
{
return this.SyncModeSpecified;
}
private void ResetSyncMode()
{
this.SyncModeSpecified = false;
}
private bool ShouldSerializeownerID()
{
return this.ownerIDSpecified;
}
private void ResetownerID()
{
this.ownerIDSpecified = false;
}
private bool ShouldSerializeisWatcher()
{
return this.isWatcherSpecified;
}
private void ResetisWatcher()
{
this.isWatcherSpecified = false;
}
private bool ShouldSerializecanMorph()
{
return this.canMorphSpecified;
}
private void ResetcanMorph()
{
this.canMorphSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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