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using System;
using System.Collections.Generic;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "SceneDamageRankNtf")]
[Serializable]
public class SceneDamageRankNtf : IExtensible
{
[ProtoMember(1, Name = "name", DataFormat = DataFormat.Default)]
public List<string> name
{
get
{
return this._name;
}
}
[ProtoMember(2, Name = "damage", DataFormat = DataFormat.FixedSize)]
public List<float> damage
{
get
{
return this._damage;
}
}
[ProtoMember(3, Name = "roleid", DataFormat = DataFormat.TwosComplement)]
public List<ulong> roleid
{
get
{
return this._roleid;
}
}
private readonly List<string> _name = new List<string>();
private readonly List<float> _damage = new List<float>();
private readonly List<ulong> _roleid = new List<ulong>();
private IExtension extensionObject;
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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