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using System;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "SkillDataUnit")]
[Serializable]
public class SkillDataUnit : IExtensible
{
[ProtoMember(1, IsRequired = false, Name = "SkillID", DataFormat = DataFormat.TwosComplement)]
public uint SkillID
{
get
{
return this._SkillID ?? 0u;
}
set
{
this._SkillID = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool SkillIDSpecified
{
get
{
return this._SkillID != null;
}
set
{
bool flag = value == (this._SkillID == null);
if (flag)
{
this._SkillID = (value ? new uint?(this.SkillID) : null);
}
}
}
[ProtoMember(2, IsRequired = false, Name = "Target", DataFormat = DataFormat.TwosComplement)]
public ulong Target
{
get
{
return this._Target ?? 0UL;
}
set
{
this._Target = new ulong?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool TargetSpecified
{
get
{
return this._Target != null;
}
set
{
bool flag = value == (this._Target == null);
if (flag)
{
this._Target = (value ? new ulong?(this.Target) : null);
}
}
}
[ProtoMember(3, IsRequired = false, Name = "ManualFace", DataFormat = DataFormat.TwosComplement)]
public int ManualFace
{
get
{
return this._ManualFace ?? 0;
}
set
{
this._ManualFace = new int?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool ManualFaceSpecified
{
get
{
return this._ManualFace != null;
}
set
{
bool flag = value == (this._ManualFace == null);
if (flag)
{
this._ManualFace = (value ? new int?(this.ManualFace) : null);
}
}
}
[ProtoMember(4, IsRequired = false, Name = "Slot", DataFormat = DataFormat.TwosComplement)]
public int Slot
{
get
{
return this._Slot ?? 0;
}
set
{
this._Slot = new int?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool SlotSpecified
{
get
{
return this._Slot != null;
}
set
{
bool flag = value == (this._Slot == null);
if (flag)
{
this._Slot = (value ? new int?(this.Slot) : null);
}
}
}
private uint? _SkillID;
private ulong? _Target;
private int? _ManualFace;
private int? _Slot;
private IExtension extensionObject;
private bool ShouldSerializeSkillID()
{
return this.SkillIDSpecified;
}
private void ResetSkillID()
{
this.SkillIDSpecified = false;
}
private bool ShouldSerializeTarget()
{
return this.TargetSpecified;
}
private void ResetTarget()
{
this.TargetSpecified = false;
}
private bool ShouldSerializeManualFace()
{
return this.ManualFaceSpecified;
}
private void ResetManualFace()
{
this.ManualFaceSpecified = false;
}
private bool ShouldSerializeSlot()
{
return this.SlotSpecified;
}
private void ResetSlot()
{
this.SlotSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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