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using System;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "SkillInfo")]
[Serializable]
public class SkillInfo : IExtensible
{
[ProtoMember(1, IsRequired = false, Name = "skillHash", DataFormat = DataFormat.TwosComplement)]
public uint skillHash
{
get
{
return this._skillHash ?? 0u;
}
set
{
this._skillHash = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool skillHashSpecified
{
get
{
return this._skillHash != null;
}
set
{
bool flag = value == (this._skillHash == null);
if (flag)
{
this._skillHash = (value ? new uint?(this.skillHash) : null);
}
}
}
[ProtoMember(2, IsRequired = false, Name = "skillLevel", DataFormat = DataFormat.TwosComplement)]
public uint skillLevel
{
get
{
return this._skillLevel ?? 0u;
}
set
{
this._skillLevel = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool skillLevelSpecified
{
get
{
return this._skillLevel != null;
}
set
{
bool flag = value == (this._skillLevel == null);
if (flag)
{
this._skillLevel = (value ? new uint?(this.skillLevel) : null);
}
}
}
[ProtoMember(3, IsRequired = false, Name = "skillpoint", DataFormat = DataFormat.TwosComplement)]
public uint skillpoint
{
get
{
return this._skillpoint ?? 0u;
}
set
{
this._skillpoint = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool skillpointSpecified
{
get
{
return this._skillpoint != null;
}
set
{
bool flag = value == (this._skillpoint == null);
if (flag)
{
this._skillpoint = (value ? new uint?(this.skillpoint) : null);
}
}
}
[ProtoMember(4, IsRequired = false, Name = "isbasic", DataFormat = DataFormat.Default)]
public bool isbasic
{
get
{
return this._isbasic ?? false;
}
set
{
this._isbasic = new bool?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool isbasicSpecified
{
get
{
return this._isbasic != null;
}
set
{
bool flag = value == (this._isbasic == null);
if (flag)
{
this._isbasic = (value ? new bool?(this.isbasic) : null);
}
}
}
private uint? _skillHash;
private uint? _skillLevel;
private uint? _skillpoint;
private bool? _isbasic;
private IExtension extensionObject;
private bool ShouldSerializeskillHash()
{
return this.skillHashSpecified;
}
private void ResetskillHash()
{
this.skillHashSpecified = false;
}
private bool ShouldSerializeskillLevel()
{
return this.skillLevelSpecified;
}
private void ResetskillLevel()
{
this.skillLevelSpecified = false;
}
private bool ShouldSerializeskillpoint()
{
return this.skillpointSpecified;
}
private void Resetskillpoint()
{
this.skillpointSpecified = false;
}
private bool ShouldSerializeisbasic()
{
return this.isbasicSpecified;
}
private void Resetisbasic()
{
this.isbasicSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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