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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "StageTrophyData")]
[Serializable]
public class StageTrophyData : IExtensible
{
[ProtoMember(1, IsRequired = false, Name = "scene_id", DataFormat = DataFormat.TwosComplement)]
public uint scene_id
{
get
{
return this._scene_id ?? 0u;
}
set
{
this._scene_id = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool scene_idSpecified
{
get
{
return this._scene_id != null;
}
set
{
bool flag = value == (this._scene_id == null);
if (flag)
{
this._scene_id = (value ? new uint?(this.scene_id) : null);
}
}
}
[ProtoMember(2, IsRequired = false, Name = "pass_count", DataFormat = DataFormat.TwosComplement)]
public uint pass_count
{
get
{
return this._pass_count ?? 0u;
}
set
{
this._pass_count = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool pass_countSpecified
{
get
{
return this._pass_count != null;
}
set
{
bool flag = value == (this._pass_count == null);
if (flag)
{
this._pass_count = (value ? new uint?(this.pass_count) : null);
}
}
}
[ProtoMember(3, IsRequired = false, Name = "quickly_pass_time", DataFormat = DataFormat.TwosComplement)]
public uint quickly_pass_time
{
get
{
return this._quickly_pass_time ?? 0u;
}
set
{
this._quickly_pass_time = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool quickly_pass_timeSpecified
{
get
{
return this._quickly_pass_time != null;
}
set
{
bool flag = value == (this._quickly_pass_time == null);
if (flag)
{
this._quickly_pass_time = (value ? new uint?(this.quickly_pass_time) : null);
}
}
}
[ProtoMember(4, IsRequired = false, Name = "hight_damage", DataFormat = DataFormat.TwosComplement)]
public ulong hight_damage
{
get
{
return this._hight_damage ?? 0UL;
}
set
{
this._hight_damage = new ulong?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool hight_damageSpecified
{
get
{
return this._hight_damage != null;
}
set
{
bool flag = value == (this._hight_damage == null);
if (flag)
{
this._hight_damage = (value ? new ulong?(this.hight_damage) : null);
}
}
}
[ProtoMember(5, IsRequired = false, Name = "hight_treat", DataFormat = DataFormat.TwosComplement)]
public ulong hight_treat
{
get
{
return this._hight_treat ?? 0UL;
}
set
{
this._hight_treat = new ulong?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool hight_treatSpecified
{
get
{
return this._hight_treat != null;
}
set
{
bool flag = value == (this._hight_treat == null);
if (flag)
{
this._hight_treat = (value ? new ulong?(this.hight_treat) : null);
}
}
}
[ProtoMember(6, IsRequired = false, Name = "help_count", DataFormat = DataFormat.TwosComplement)]
public uint help_count
{
get
{
return this._help_count ?? 0u;
}
set
{
this._help_count = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool help_countSpecified
{
get
{
return this._help_count != null;
}
set
{
bool flag = value == (this._help_count == null);
if (flag)
{
this._help_count = (value ? new uint?(this.help_count) : null);
}
}
}
[ProtoMember(7, IsRequired = false, Name = "no_deathpass_count", DataFormat = DataFormat.TwosComplement)]
public uint no_deathpass_count
{
get
{
return this._no_deathpass_count ?? 0u;
}
set
{
this._no_deathpass_count = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool no_deathpass_countSpecified
{
get
{
return this._no_deathpass_count != null;
}
set
{
bool flag = value == (this._no_deathpass_count == null);
if (flag)
{
this._no_deathpass_count = (value ? new uint?(this.no_deathpass_count) : null);
}
}
}
[ProtoMember(8, Name = "get_trophy_detail", DataFormat = DataFormat.Default)]
public List<TrophyGetTypeDetail> get_trophy_detail
{
get
{
return this._get_trophy_detail;
}
}
private uint? _scene_id;
private uint? _pass_count;
private uint? _quickly_pass_time;
private ulong? _hight_damage;
private ulong? _hight_treat;
private uint? _help_count;
private uint? _no_deathpass_count;
private readonly List<TrophyGetTypeDetail> _get_trophy_detail = new List<TrophyGetTypeDetail>();
private IExtension extensionObject;
private bool ShouldSerializescene_id()
{
return this.scene_idSpecified;
}
private void Resetscene_id()
{
this.scene_idSpecified = false;
}
private bool ShouldSerializepass_count()
{
return this.pass_countSpecified;
}
private void Resetpass_count()
{
this.pass_countSpecified = false;
}
private bool ShouldSerializequickly_pass_time()
{
return this.quickly_pass_timeSpecified;
}
private void Resetquickly_pass_time()
{
this.quickly_pass_timeSpecified = false;
}
private bool ShouldSerializehight_damage()
{
return this.hight_damageSpecified;
}
private void Resethight_damage()
{
this.hight_damageSpecified = false;
}
private bool ShouldSerializehight_treat()
{
return this.hight_treatSpecified;
}
private void Resethight_treat()
{
this.hight_treatSpecified = false;
}
private bool ShouldSerializehelp_count()
{
return this.help_countSpecified;
}
private void Resethelp_count()
{
this.help_countSpecified = false;
}
private bool ShouldSerializeno_deathpass_count()
{
return this.no_deathpass_countSpecified;
}
private void Resetno_deathpass_count()
{
this.no_deathpass_countSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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