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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "UpdateDisplayItems")]
[Serializable]
public class UpdateDisplayItems : IExtensible
{
[ProtoMember(1, Name = "display_items", DataFormat = DataFormat.TwosComplement)]
public List<uint> display_items
{
get
{
return this._display_items;
}
}
[ProtoMember(2, IsRequired = false, Name = "hair_color_id", DataFormat = DataFormat.TwosComplement)]
public uint hair_color_id
{
get
{
return this._hair_color_id ?? 0u;
}
set
{
this._hair_color_id = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool hair_color_idSpecified
{
get
{
return this._hair_color_id != null;
}
set
{
bool flag = value == (this._hair_color_id == null);
if (flag)
{
this._hair_color_id = (value ? new uint?(this.hair_color_id) : null);
}
}
}
[ProtoMember(3, IsRequired = false, Name = "special_effects_id", DataFormat = DataFormat.TwosComplement)]
public uint special_effects_id
{
get
{
return this._special_effects_id ?? 0u;
}
set
{
this._special_effects_id = new uint?(value);
}
}
[XmlIgnore]
[Browsable(false)]
public bool special_effects_idSpecified
{
get
{
return this._special_effects_id != null;
}
set
{
bool flag = value == (this._special_effects_id == null);
if (flag)
{
this._special_effects_id = (value ? new uint?(this.special_effects_id) : null);
}
}
}
private readonly List<uint> _display_items = new List<uint>();
private uint? _hair_color_id;
private uint? _special_effects_id;
private IExtension extensionObject;
private bool ShouldSerializehair_color_id()
{
return this.hair_color_idSpecified;
}
private void Resethair_color_id()
{
this.hair_color_idSpecified = false;
}
private bool ShouldSerializespecial_effects_id()
{
return this.special_effects_idSpecified;
}
private void Resetspecial_effects_id()
{
this.special_effects_idSpecified = false;
}
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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