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using System;
using System.Collections.Generic;
using ProtoBuf;
namespace KKSG
{
[ProtoContract(Name = "WarningRandomSet")]
[Serializable]
public class WarningRandomSet : IExtensible
{
[ProtoMember(1, Name = "WarningItems", DataFormat = DataFormat.Default)]
public List<WarningItemSet> WarningItems
{
get
{
return this._WarningItems;
}
}
[ProtoMember(2, IsRequired = true, Name = "Firer", DataFormat = DataFormat.TwosComplement)]
public ulong Firer
{
get
{
return this._Firer;
}
set
{
this._Firer = value;
}
}
[ProtoMember(3, IsRequired = true, Name = "skill", DataFormat = DataFormat.TwosComplement)]
public uint skill
{
get
{
return this._skill;
}
set
{
this._skill = value;
}
}
private readonly List<WarningItemSet> _WarningItems = new List<WarningItemSet>();
private ulong _Firer;
private uint _skill;
private IExtension extensionObject;
IExtension IExtensible.GetExtensionObject(bool createIfMissing)
{
return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
}
}
}
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