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path: root/Client/Assets/Scripts/XMainClient/KKSG/WorldBossDamageInfo.cs
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using System;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;

namespace KKSG
{
	[ProtoContract(Name = "WorldBossDamageInfo")]
	[Serializable]
	public class WorldBossDamageInfo : IExtensible
	{
		[ProtoMember(1, IsRequired = false, Name = "rolename", DataFormat = DataFormat.Default)]
		public string rolename
		{
			get
			{
				return this._rolename ?? "";
			}
			set
			{
				this._rolename = value;
			}
		}

		[XmlIgnore]
		[Browsable(false)]
		public bool rolenameSpecified
		{
			get
			{
				return this._rolename != null;
			}
			set
			{
				bool flag = value == (this._rolename == null);
				if (flag)
				{
					this._rolename = (value ? this.rolename : null);
				}
			}
		}

		[ProtoMember(2, IsRequired = false, Name = "damage", DataFormat = DataFormat.FixedSize)]
		public float damage
		{
			get
			{
				return this._damage ?? 0f;
			}
			set
			{
				this._damage = new float?(value);
			}
		}

		[XmlIgnore]
		[Browsable(false)]
		public bool damageSpecified
		{
			get
			{
				return this._damage != null;
			}
			set
			{
				bool flag = value == (this._damage == null);
				if (flag)
				{
					this._damage = (value ? new float?(this.damage) : null);
				}
			}
		}

		[ProtoMember(3, IsRequired = false, Name = "rank", DataFormat = DataFormat.TwosComplement)]
		public uint rank
		{
			get
			{
				return this._rank ?? 0u;
			}
			set
			{
				this._rank = new uint?(value);
			}
		}

		[XmlIgnore]
		[Browsable(false)]
		public bool rankSpecified
		{
			get
			{
				return this._rank != null;
			}
			set
			{
				bool flag = value == (this._rank == null);
				if (flag)
				{
					this._rank = (value ? new uint?(this.rank) : null);
				}
			}
		}

		private string _rolename;

		private float? _damage;

		private uint? _rank;

		private IExtension extensionObject;

		private bool ShouldSerializerolename()
		{
			return this.rolenameSpecified;
		}

		private void Resetrolename()
		{
			this.rolenameSpecified = false;
		}

		private bool ShouldSerializedamage()
		{
			return this.damageSpecified;
		}

		private void Resetdamage()
		{
			this.damageSpecified = false;
		}

		private bool ShouldSerializerank()
		{
			return this.rankSpecified;
		}

		private void Resetrank()
		{
			this.rankSpecified = false;
		}

		IExtension IExtensible.GetExtensionObject(bool createIfMissing)
		{
			return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
		}
	}
}