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path: root/Client/Assets/Scripts/XMainClient/KKSG/WorldBossStateNtf.cs
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using System;
using System.ComponentModel;
using System.Xml.Serialization;
using ProtoBuf;

namespace KKSG
{
	[ProtoContract(Name = "WorldBossStateNtf")]
	[Serializable]
	public class WorldBossStateNtf : IExtensible
	{
		[ProtoMember(1, IsRequired = false, Name = "state", DataFormat = DataFormat.TwosComplement)]
		public WorldBossState state
		{
			get
			{
				return this._state ?? WorldBossState.WorldBoss_BeginPre;
			}
			set
			{
				this._state = new WorldBossState?(value);
			}
		}

		[XmlIgnore]
		[Browsable(false)]
		public bool stateSpecified
		{
			get
			{
				return this._state != null;
			}
			set
			{
				bool flag = value == (this._state == null);
				if (flag)
				{
					this._state = (value ? new WorldBossState?(this.state) : null);
				}
			}
		}

		[ProtoMember(2, IsRequired = false, Name = "time", DataFormat = DataFormat.TwosComplement)]
		public uint time
		{
			get
			{
				return this._time ?? 0u;
			}
			set
			{
				this._time = new uint?(value);
			}
		}

		[XmlIgnore]
		[Browsable(false)]
		public bool timeSpecified
		{
			get
			{
				return this._time != null;
			}
			set
			{
				bool flag = value == (this._time == null);
				if (flag)
				{
					this._time = (value ? new uint?(this.time) : null);
				}
			}
		}

		[ProtoMember(3, IsRequired = false, Name = "iswin", DataFormat = DataFormat.Default)]
		public bool iswin
		{
			get
			{
				return this._iswin ?? false;
			}
			set
			{
				this._iswin = new bool?(value);
			}
		}

		[XmlIgnore]
		[Browsable(false)]
		public bool iswinSpecified
		{
			get
			{
				return this._iswin != null;
			}
			set
			{
				bool flag = value == (this._iswin == null);
				if (flag)
				{
					this._iswin = (value ? new bool?(this.iswin) : null);
				}
			}
		}

		private WorldBossState? _state;

		private uint? _time;

		private bool? _iswin;

		private IExtension extensionObject;

		private bool ShouldSerializestate()
		{
			return this.stateSpecified;
		}

		private void Resetstate()
		{
			this.stateSpecified = false;
		}

		private bool ShouldSerializetime()
		{
			return this.timeSpecified;
		}

		private void Resettime()
		{
			this.timeSpecified = false;
		}

		private bool ShouldSerializeiswin()
		{
			return this.iswinSpecified;
		}

		private void Resetiswin()
		{
			this.iswinSpecified = false;
		}

		IExtension IExtensible.GetExtensionObject(bool createIfMissing)
		{
			return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
		}
	}
}