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using System;
using UILib;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient
{
internal class LevelRewardProfTrialsHandler : DlgHandlerBase
{
protected override string FileName
{
get
{
return "Battle/LevelReward/LevelRewardProfTrialsFrame";
}
}
private XLevelRewardDocument _doc = null;
public IXUIButton m_ContinueBtn;
public IXUIButton m_AgainBtn;
protected override void Init()
{
base.Init();
this._doc = XDocuments.GetSpecificDocument<XLevelRewardDocument>(XLevelRewardDocument.uuID);
this.m_AgainBtn = (base.PanelObject.transform.Find("Bg/Again").GetComponent("XUIButton") as IXUIButton);
this.m_ContinueBtn = (base.PanelObject.transform.Find("Bg/Continue").GetComponent("XUIButton") as IXUIButton);
XProfessionChangeDocument specificDocument = XDocuments.GetSpecificDocument<XProfessionChangeDocument>(XProfessionChangeDocument.uuID);
bool flag = XSingleton<XScene>.singleton.SceneID == specificDocument.SceneID;
GameObject gameObject = base.PanelObject.transform.Find("Bg/FX/UI_LevelRewardProfTrialsFrame_Clip01/Clip_03_shiliantongguo").gameObject;
GameObject gameObject2 = base.PanelObject.transform.Find("Bg/FX/UI_LevelRewardProfTrialsFrame_Clip01/Clip_03_tiyanwancheng").gameObject;
gameObject.SetActive(!flag);
gameObject2.SetActive(flag);
}
public override void RegisterEvent()
{
base.RegisterEvent();
this.m_AgainBtn.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnAgainBtnClick));
this.m_ContinueBtn.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnContinueBtnClick));
}
private bool OnContinueBtnClick(IXUIButton btn)
{
XSingleton<XScene>.singleton.ReqLeaveScene();
return true;
}
private bool OnAgainBtnClick(IXUIButton btn)
{
PtcC2G_EnterSceneReq ptcC2G_EnterSceneReq = new PtcC2G_EnterSceneReq();
ptcC2G_EnterSceneReq.Data.sceneID = XSingleton<XScene>.singleton.SceneID;
XSingleton<XClientNetwork>.singleton.Send(ptcC2G_EnterSceneReq);
return true;
}
}
}
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