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using System;
using System.Collections.Generic;
using UILib;
using XMainClient.UI.UICommon;
namespace XMainClient
{
internal class MallSystemBehaviour : DlgBehaviourBase
{
public static readonly int MAX_MONEY_NUM = 3;
public IXUIButton m_Close;
public IXUIButton m_Help;
public IXUILabel m_ShopName;
public List<IXUILabel> m_MoneyBoard = new List<IXUILabel>();
public List<XNumberTween> m_MoneyTween = new List<XNumberTween>();
public List<IXUILabel> m_MoneyNum = new List<IXUILabel>();
public List<IXUISprite> m_MoneyIcon = new List<IXUISprite>();
public List<IXUISprite> m_MoneyBack = new List<IXUISprite>();
public List<int> m_MoneyType = new List<int>();
private void Awake()
{
this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.m_Help = (base.transform.Find("Bg/Help").GetComponent("XUIButton") as IXUIButton);
this.m_ShopName = (base.transform.Find("Bg/ShopName").GetComponent("XUILabel") as IXUILabel);
for (int i = 0; i < MallSystemBehaviour.MAX_MONEY_NUM; i++)
{
this.m_MoneyType.Add(0);
IXUISprite item = base.transform.Find("Bg/NormalShopFrame/MoneyBoard/Money" + (i + 1).ToString() + "/board").GetComponent("XUISprite") as IXUISprite;
IXUILabel ixuilabel = base.transform.Find("Bg/NormalShopFrame/MoneyBoard/Money" + (i + 1).ToString()).GetComponent("XUILabel") as IXUILabel;
IXUISprite item2 = base.transform.Find("Bg/NormalShopFrame/MoneyBoard/Money" + (i + 1).ToString() + "/icon").GetComponent("XUISprite") as IXUISprite;
IXUILabel item3 = base.transform.Find("Bg/NormalShopFrame/MoneyBoard/Money" + (i + 1).ToString() + "/value").GetComponent("XUILabel") as IXUILabel;
XNumberTween item4 = XNumberTween.Create(ixuilabel.gameObject.transform);
this.m_MoneyNum.Add(item3);
this.m_MoneyIcon.Add(item2);
this.m_MoneyBoard.Add(ixuilabel);
this.m_MoneyBack.Add(item);
this.m_MoneyTween.Add(item4);
}
}
}
}
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