1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
|
using System;
using System.Collections.Generic;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient
{
internal class MountLoadTask : EquipLoadTask
{
public bool IsSkin
{
get
{
return this.xgo != null && this.xgo.HasSkin;
}
}
public XGameObject xgo = null;
private MountLoadCallback m_MountPartLoadCb = null;
private static CommandCallback mountLoadFinish = new CommandCallback(MountLoadTask.LoadFinish);
public MountLoadTask(EPartType p, MountLoadCallback mountPartLoadCb) : base(p)
{
this.m_MountPartLoadCb = mountPartLoadCb;
}
public override void Load(XEntity e, int prefessionID, ref FashionPositionInfo newFpi, bool async, HashSet<string> loadedPath)
{
bool flag = base.IsSamePart(ref newFpi);
if (flag)
{
bool flag2 = this.m_MountPartLoadCb != null;
if (flag2)
{
this.m_MountPartLoadCb(this);
}
}
else
{
this.Reset(e);
bool flag3 = base.MakePath(ref newFpi, loadedPath);
if (flag3)
{
this.xgo = XGameObject.CreateXGameObject(this.location, async, true);
this.xgo.CallCommand(MountLoadTask.mountLoadFinish, this, -1, false);
}
else
{
bool flag4 = string.IsNullOrEmpty(this.location);
if (flag4)
{
this.processStatus = EProcessStatus.EProcessing;
MountLoadTask.LoadFinish(null, this, -1);
}
}
}
}
public override void Reset(XEntity e)
{
base.Reset(e);
this.xgo = null;
}
private static void LoadFinish(XGameObject gameObject, object o, int commandID)
{
MountLoadTask mountLoadTask = o as MountLoadTask;
bool flag = mountLoadTask != null;
if (flag)
{
bool flag2 = mountLoadTask.processStatus == EProcessStatus.EProcessing;
if (flag2)
{
mountLoadTask.processStatus = EProcessStatus.EPreProcess;
bool flag3 = mountLoadTask.m_MountPartLoadCb != null;
if (flag3)
{
mountLoadTask.m_MountPartLoadCb(mountLoadTask);
}
}
}
}
public static void ProcessRender(XGameObject xgo, XEntity e, int layer, bool enable, int renderQueue, bool forceDisable)
{
bool flag = xgo != null;
if (flag)
{
xgo.GetRender(XCommon.tmpRender);
for (int i = 0; i < XCommon.tmpRender.Count; i++)
{
Renderer renderer = XCommon.tmpRender[i];
bool flag2 = renderer.gameObject.CompareTag("BindedRes") || renderer.gameObject.CompareTag("Mount_BindedRes");
bool flag3 = forceDisable && flag2 && layer != XQualitySetting.UILayer;
if (flag3)
{
renderer.enabled = false;
}
else
{
renderer.enabled = enable;
Material sharedMaterial = renderer.sharedMaterial;
bool flag4 = sharedMaterial != null;
if (flag4)
{
bool flag5 = sharedMaterial.shader.renderQueue < 3000;
if (!flag5)
{
bool flag6 = renderQueue > 1000;
if (flag6)
{
renderer.material.renderQueue = renderQueue;
}
}
bool flag7 = layer >= 0;
if (flag7)
{
renderer.gameObject.layer = layer;
bool flag8 = layer != XQualitySetting.UILayer;
if (flag8)
{
XRenderComponent.AddEquipObj(e, xgo.Get(), renderer);
}
}
}
}
}
XCommon.tmpRender.Clear();
}
}
public virtual void ProcessRender(XEntity e, int layer, bool enable, int renderQueue, bool forceDisable)
{
MountLoadTask.ProcessRender(this.xgo, e, layer, enable, renderQueue, forceDisable);
}
public static void ProcessEnable(XGameObject xgo, bool enable, bool forceDisable, int layer)
{
bool flag = xgo != null;
if (flag)
{
xgo.GetRender(XCommon.tmpRender);
for (int i = 0; i < XCommon.tmpRender.Count; i++)
{
Renderer renderer = XCommon.tmpRender[i];
bool flag2 = forceDisable && renderer.gameObject.CompareTag("BindedRes") && layer != XQualitySetting.UILayer;
if (flag2)
{
renderer.enabled = false;
}
else
{
renderer.enabled = enable;
}
}
XCommon.tmpRender.Clear();
}
}
public static void ProcessRenderQueue(XGameObject xgo, int renderQueue)
{
bool flag = renderQueue > 1000 && xgo != null;
if (flag)
{
xgo.GetRender(XCommon.tmpRender);
for (int i = 0; i < XCommon.tmpRender.Count; i++)
{
Renderer renderer = XCommon.tmpRender[i];
Material sharedMaterial = renderer.sharedMaterial;
bool flag2 = sharedMaterial != null && sharedMaterial.shader.renderQueue > 3000;
if (flag2)
{
renderer.material.renderQueue = renderQueue;
}
}
XCommon.tmpRender.Clear();
}
}
public static void ProcessRenderComponent(XGameObject xgo, XEntity e)
{
bool flag = xgo != null;
if (flag)
{
xgo.GetRender(XCommon.tmpRender);
for (int i = 0; i < XCommon.tmpRender.Count; i++)
{
Renderer render = XCommon.tmpRender[i];
XRenderComponent.AddEquipObj(e, xgo.Get(), render);
}
XCommon.tmpRender.Clear();
}
}
public virtual void ProcessEnable(bool enable, bool forceDisable, int layer)
{
MountLoadTask.ProcessEnable(this.xgo, enable, forceDisable, layer);
}
public virtual void ProcessRenderQueue(int renderQueue)
{
MountLoadTask.ProcessRenderQueue(this.xgo, renderQueue);
}
public virtual void ProcessRenderComponent(XEntity e)
{
MountLoadTask.ProcessRenderComponent(this.xgo, e);
}
public XAffiliate PostProcess(XEntity e, XAffiliate aff, Transform attachPoint)
{
bool flag = attachPoint == null;
XAffiliate result;
if (flag)
{
XSingleton<XDebug>.singleton.AddErrorLog2("not attachPoint part:{0}", new object[]
{
this.part
});
result = null;
}
else
{
bool flag2 = aff == null;
if (flag2)
{
aff = XSingleton<XEntityMgr>.singleton.CreateAffiliate(this.fpi.presentID, this.xgo, e);
}
else
{
aff.Replace(this.fpi.presentID, this.xgo);
}
attachPoint.localScale = Vector3.one;
Vector3 localScale = this.xgo.LocalScale;
this.xgo.SetParentTrans(attachPoint);
this.xgo.SetLocalPRS(Vector3.zero, true, Quaternion.identity, true, localScale, true);
result = aff;
}
return result;
}
}
}
|