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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class NextLevelSealBehaviour : DlgBehaviourBase
{
public IXUIButton m_Close;
public IXUILabel m_NextSealLabel;
public IXUITexture m_NextSealTexL;
public IXUITexture m_NextSealTexR;
public IXUITexture m_NextSealTexM;
public Transform m_NewFunction;
public IXUISprite m_NewFunctionBg;
public int m_NewFunctionBgWidth;
public XUIPool m_NewFunctionPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
private void Awake()
{
this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.m_NextSealLabel = (base.transform.Find("Bg/Label").GetComponent("XUILabel") as IXUILabel);
this.m_NextSealTexL = (base.transform.Find("Bg/TexL").GetComponent("XUITexture") as IXUITexture);
this.m_NextSealTexR = (base.transform.Find("Bg/TexR").GetComponent("XUITexture") as IXUITexture);
this.m_NextSealTexM = (base.transform.Find("Bg/TexM").GetComponent("XUITexture") as IXUITexture);
this.m_NewFunction = base.transform.Find("Bg/NewFunction");
this.m_NewFunctionBg = (base.transform.Find("Bg/NewFunction/Bg").GetComponent("XUISprite") as IXUISprite);
this.m_NewFunctionBgWidth = this.m_NewFunctionBg.spriteWidth;
Transform transform = base.transform.Find("Bg/NewFunction/NewFunction/FunctionTpl");
this.m_NewFunctionPool.SetupPool(transform.parent.gameObject, transform.gameObject, 3u, false);
}
}
}
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