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using System;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient
{
internal class Process_PtcG2C_CorrectPosition
{
public static void Process(PtcG2C_CorrectPosition roPtc)
{
XEntity entityConsiderDeath = XSingleton<XEntityMgr>.singleton.GetEntityConsiderDeath(roPtc.Data.uid);
bool flag = entityConsiderDeath != null;
if (flag)
{
Vector3 pos;
pos = new Vector3((float)roPtc.Data.pos_x / 100f, (float)roPtc.Data.pos_y / 100f, (float)roPtc.Data.pos_z / 100f);
Vector3 face = XSingleton<XCommon>.singleton.FloatToAngle((float)roPtc.Data.face / 10f);
entityConsiderDeath.CorrectMe(pos, face, false, roPtc.Data.bTransfer);
}
}
}
}
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