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using System;
using XMainClient.UI;
using XMainClient.UI.UICommon;
namespace XMainClient
{
internal class Process_PtcG2C_QueryRoleStateAck
{
public static void Process(PtcG2C_QueryRoleStateAck roPtc)
{
bool flag = DlgBase<BattleMain, BattleMainBehaviour>.singleton.IsVisible() && DlgBase<BattleMain, BattleMainBehaviour>.singleton.TeamMonitor != null;
if (flag)
{
DlgBase<BattleMain, BattleMainBehaviour>.singleton.TeamMonitor.OnQueryRoleStates(roPtc.Data);
}
bool flag2 = DlgBase<SpectateSceneView, SpectateSceneBehaviour>.singleton.IsVisible();
if (flag2)
{
XSpectateTeamMonitorHandler spectateTeamMonitor = DlgBase<SpectateSceneView, SpectateSceneBehaviour>.singleton.SpectateTeamMonitor;
bool flag3 = spectateTeamMonitor != null;
if (flag3)
{
bool flag4 = spectateTeamMonitor.m_TeamMonitor_Left.IsVisible();
if (flag4)
{
spectateTeamMonitor.m_TeamMonitor_Left.OnQueryRoleStates(roPtc.Data);
}
bool flag5 = spectateTeamMonitor.m_TeamMonitor_Right.IsVisible();
if (flag5)
{
spectateTeamMonitor.m_TeamMonitor_Right.OnQueryRoleStates(roPtc.Data);
}
}
}
}
}
}
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