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using System;
using System.Reflection;
using KKSG;
using XMainClient.UI;
using XUtliPoolLib;
namespace XMainClient
{
internal class Process_RpcC2G_SelectChestReward
{
public static void OnReply(SelectChestArg oArg, SelectChestRes oRes)
{
bool flag = oRes.errcode == ErrorCode.ERR_INVALID_REQUEST;
if (flag)
{
string fullName = MethodBase.GetCurrentMethod().ReflectedType.FullName;
XSingleton<UiUtility>.singleton.OnGetInvalidRequest(fullName);
}
else
{
bool flag2 = oRes.errcode > ErrorCode.ERR_SUCCESS;
if (!flag2)
{
XLevelRewardDocument specificDocument = XDocuments.GetSpecificDocument<XLevelRewardDocument>(XLevelRewardDocument.uuID);
specificDocument.SetPlayerSelectChestID((int)oArg.chestIdx);
}
}
}
public static void OnTimeout(SelectChestArg oArg)
{
}
}
}
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