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using System;
using XUtliPoolLib;
namespace XMainClient
{
internal class Player_assassin_attack_chakelahuanying_dash
{
private static uint _token = 0u;
private static bool _veiled = false;
private static float _startVeil = 0.033f;
private static float _fadeOutTime = 0.1f;
private static float _veilDuration = 0.566f;
private static float _fadeInTime = 0.1f;
private static XTimerMgr.ElapsedEventHandler _Veil;
private static XTimerMgr.ElapsedEventHandler _Unveil;
public static bool Disappear(XSkill skill)
{
bool casting = skill.Casting;
if (casting)
{
bool flag = !Player_assassin_attack_chakelahuanying_dash._veiled;
if (flag)
{
Player_assassin_attack_chakelahuanying_dash._veiled = true;
bool flag2 = Player_assassin_attack_chakelahuanying_dash._Veil == null;
if (flag2)
{
Player_assassin_attack_chakelahuanying_dash._Veil = new XTimerMgr.ElapsedEventHandler(Player_assassin_attack_chakelahuanying_dash.Veil);
}
Player_assassin_attack_chakelahuanying_dash._token = XSingleton<XTimerMgr>.singleton.SetTimer(Player_assassin_attack_chakelahuanying_dash._startVeil, Player_assassin_attack_chakelahuanying_dash._Veil, skill.Firer);
}
}
else
{
XSingleton<XTimerMgr>.singleton.KillTimer(Player_assassin_attack_chakelahuanying_dash._token);
Player_assassin_attack_chakelahuanying_dash.Unveil(skill.Firer);
Player_assassin_attack_chakelahuanying_dash._veiled = false;
}
return true;
}
private static void Veil(object o)
{
XFadeOutEventArgs @event = XEventPool<XFadeOutEventArgs>.GetEvent();
@event.Out = Player_assassin_attack_chakelahuanying_dash._fadeOutTime;
@event.Firer = (o as XEntity);
XSingleton<XEventMgr>.singleton.FireEvent(@event);
bool flag = Player_assassin_attack_chakelahuanying_dash._Unveil == null;
if (flag)
{
Player_assassin_attack_chakelahuanying_dash._Unveil = new XTimerMgr.ElapsedEventHandler(Player_assassin_attack_chakelahuanying_dash.Unveil);
}
Player_assassin_attack_chakelahuanying_dash._token = XSingleton<XTimerMgr>.singleton.SetTimer(Player_assassin_attack_chakelahuanying_dash._veilDuration, Player_assassin_attack_chakelahuanying_dash._Unveil, o);
}
private static void Unveil(object o)
{
bool flag = Player_assassin_attack_chakelahuanying_dash._token > 0u;
if (flag)
{
Player_assassin_attack_chakelahuanying_dash._token = 0u;
XFadeInEventArgs @event = XEventPool<XFadeInEventArgs>.GetEvent();
@event.In = Player_assassin_attack_chakelahuanying_dash._fadeInTime;
@event.Firer = (o as XEntity);
XSingleton<XEventMgr>.singleton.FireEvent(@event);
}
}
}
}
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