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using System;
using System.IO;
using KKSG;
using ProtoBuf;
namespace XMainClient
{
internal class RpcC2G_PvpNowAllData : Rpc
{
public roArg oArg = new roArg();
public PvpNowGameData oRes = new PvpNowGameData();
public override uint GetRpcType()
{
return 58355u;
}
public override void Serialize(MemoryStream stream)
{
Serializer.Serialize<roArg>(stream, this.oArg);
}
public override void DeSerialize(MemoryStream stream)
{
this.oRes = Serializer.Deserialize<PvpNowGameData>(stream);
}
public override void Process()
{
base.Process();
Process_RpcC2G_PvpNowAllData.OnReply(this.oArg, this.oRes);
}
public override void OnTimeout(object args)
{
Process_RpcC2G_PvpNowAllData.OnTimeout(this.oArg);
}
}
}
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