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using System;
using UILib;
using UnityEngine;
using XMainClient.UI;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class RaceEntranceView : DlgBase<RaceEntranceView, RaceEntranceBehaviour>
{
public override string fileName
{
get
{
return "GameSystem/Race/RaceEntranceDlg";
}
}
public override int layer
{
get
{
return 1;
}
}
public override int group
{
get
{
return 1;
}
}
public override bool autoload
{
get
{
return true;
}
}
public override bool hideMainMenu
{
get
{
return true;
}
}
public override bool pushstack
{
get
{
return true;
}
}
public override int sysid
{
get
{
return XFastEnumIntEqualityComparer<XSysDefine>.ToInt(XSysDefine.XSys_MulActivity_Race);
}
}
public bool MainInterfaceState = false;
protected override void Init()
{
base.uiBehaviour.m_GameRule.SetText(XSingleton<UiUtility>.singleton.ReplaceReturn(XStringDefineProxy.GetString("RACE_RULE")));
}
public override void RegisterEvent()
{
base.uiBehaviour.m_Close.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnCloseClicked));
base.uiBehaviour.m_SingleJoin.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnStartSingleClicked));
base.uiBehaviour.m_Help.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnHelpClicked));
}
public bool OnCloseClicked(IXUIButton btn)
{
this.SetVisibleWithAnimation(false, null);
return true;
}
private bool OnHelpClicked(IXUIButton btn)
{
DlgBase<XCommonHelpTipView, XCommonHelpTipBehaviour>.singleton.ShowHelp(XSysDefine.XSys_MulActivity_Race);
return true;
}
private bool OnStartSingleClicked(IXUIButton btn)
{
bool flag = XTeamDocument.GoSingleBattleBeforeNeed(new ButtonClickEventHandler(this.OnStartSingleClicked), btn);
bool result;
if (flag)
{
result = true;
}
else
{
PtcC2G_EnterSceneReq ptcC2G_EnterSceneReq = new PtcC2G_EnterSceneReq();
ptcC2G_EnterSceneReq.Data.sceneID = 50u;
XSingleton<XClientNetwork>.singleton.Send(ptcC2G_EnterSceneReq);
result = true;
}
return result;
}
protected override void OnShow()
{
base.OnShow();
this.RefreshPage();
}
protected override void OnHide()
{
base.OnHide();
}
protected override void OnUnload()
{
base.OnUnload();
}
public override void OnUpdate()
{
base.OnUpdate();
}
public void RefreshPage()
{
string[] array = XSingleton<XGlobalConfig>.singleton.GetValue("RaceShowRaward").Split(new char[]
{
'|'
});
base.uiBehaviour.m_RewardPool.FakeReturnAll();
for (int i = 0; i < array.Length; i++)
{
GameObject gameObject = base.uiBehaviour.m_RewardPool.FetchGameObject(false);
gameObject.transform.localPosition = new Vector3((float)(i * base.uiBehaviour.m_RewardPool.TplWidth), 0f, 0f);
uint num = uint.Parse(array[i]);
Transform transform = gameObject.transform.Find("Item");
XSingleton<XItemDrawerMgr>.singleton.normalItemDrawer.DrawItem(transform.gameObject, (int)num, 0, false);
IXUISprite ixuisprite = transform.Find("Icon").GetComponent("XUISprite") as IXUISprite;
ixuisprite.ID = (ulong)num;
ixuisprite.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this._OnItemClick));
}
base.uiBehaviour.m_RewardPool.ActualReturnAll(false);
}
private void _OnItemClick(IXUISprite iSp)
{
XSingleton<UiUtility>.singleton.ShowTooltipDialog((int)iSp.ID, null);
}
public void SetMainInterfaceBtnState(bool state)
{
this.MainInterfaceState = state;
DlgBase<XMainInterface, XMainInterfaceBehaviour>.singleton.RefreshH5ButtonState(XSysDefine.XSys_MulActivity_Race, true);
}
}
}
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