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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class RecruitBehaviour : DlgBehaviourBase
{
public IXUICheckBox _ToggleTeam;
public IXUICheckBox _ToggleMember;
public IXUIButton _BtnClose;
public Transform m_member;
public Transform m_group;
public IXUIButton _Help;
public GameObject _recruitRed;
private void Awake()
{
this._ToggleTeam = (base.transform.Find("Bg/Toggle/ToggleTeam").GetComponent("XUICheckBox") as IXUICheckBox);
this._ToggleTeam.ID = (ulong)((long)XFastEnumIntEqualityComparer<RecruitToggle>.ToInt(RecruitToggle.ToggleTeam));
this._ToggleMember = (base.transform.Find("Bg/Toggle/ToggleMember").GetComponent("XUICheckBox") as IXUICheckBox);
this._ToggleMember.ID = (ulong)((long)XFastEnumIntEqualityComparer<RecruitToggle>.ToInt(RecruitToggle.ToggleMember));
this.m_member = base.transform.Find("Bg/Member");
this.m_group = base.transform.Find("Bg/Group");
this._BtnClose = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this._recruitRed = base.transform.Find("Bg/Toggle/ToggleTeam/RedPoint").gameObject;
this._Help = (base.transform.Find("Bg/P/p/Help").GetComponent("XUIButton") as IXUIButton);
}
}
}
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