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using System;
using UILib;
using XMainClient.UI.UICommon;
namespace XMainClient
{
internal class ReplayBehaviour : DlgBehaviourBase
{
public IXUIButton m_btn_camera;
public IXUISprite m_spr_disable_camera;
public IXUIButton m_btn_mic;
public IXUISprite m_spr_disable_mic;
public IXUIButton m_btn_stop;
public IXUIButton m_btn_switch;
private void Awake()
{
this.m_btn_camera = (base.transform.Find("SysGridV3/SysCDanceBtn2").GetComponent("XUIButton") as IXUIButton);
this.m_btn_mic = (base.transform.Find("SysGridV3/SysCDanceBtn3").GetComponent("XUIButton") as IXUIButton);
this.m_btn_stop = (base.transform.Find("SysGridV3/SysCDanceBtn1").GetComponent("XUIButton") as IXUIButton);
this.m_btn_switch = (base.transform.Find("SysGridV3/SysEPhoto").GetComponent("XUIButton") as IXUIButton);
this.m_spr_disable_camera = (this.m_btn_camera.gameObject.transform.Find("off").GetComponent("XUISprite") as IXUISprite);
this.m_spr_disable_mic = (this.m_btn_mic.gameObject.transform.Find("off").GetComponent("XUISprite") as IXUISprite);
}
}
}
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