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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class RollDlg : DlgBase<RollDlg, RollDlgBehaviour>
{
public override string fileName
{
get
{
return "Battle/RollDlg";
}
}
public override int layer
{
get
{
return 1;
}
}
public override bool autoload
{
get
{
return true;
}
}
private XRollDocument _doc;
protected override void Init()
{
base.Init();
this._doc = (XSingleton<XGame>.singleton.Doc.GetXComponent(XRollDocument.uuID) as XRollDocument);
}
public override void RegisterEvent()
{
base.RegisterEvent();
base.uiBehaviour.m_YesButton.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnYesButtonClicked));
base.uiBehaviour.m_CancelButton.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnCancelButtonClicked));
}
public void ShowRollInfo()
{
this.SetVisibleWithAnimation(true, null);
this.SetupRollItemInfo();
}
private bool OnYesButtonClicked(IXUIButton button)
{
this._doc.SendRollReq(1);
this.SetVisible(false, true);
return true;
}
private bool OnCancelButtonClicked(IXUIButton button)
{
this._doc.SendRollReq(2);
this.SetVisible(false, true);
return true;
}
private void SetupRollItemInfo()
{
XSingleton<XItemDrawerMgr>.singleton.normalItemDrawer.DrawItem(base.uiBehaviour.m_ItemTpl, (int)this._doc.RollItemID, (int)this._doc.RollItemCount, false);
ItemList.RowData itemConf = XBagDocument.GetItemConf((int)this._doc.RollItemID);
bool flag = itemConf == null;
if (!flag)
{
base.uiBehaviour.m_Level.SetText(itemConf.ReqLevel.ToString());
base.uiBehaviour.m_Prof.SetText(XSingleton<XProfessionSkillMgr>.singleton.GetProfName((int)itemConf.Profession));
}
}
public override void OnUpdate()
{
base.OnUpdate();
bool flag = Time.time - this._doc.LastRollTime > (float)this._doc.ClientRollTime;
if (flag)
{
this.SetVisible(false, true);
}
else
{
base.uiBehaviour.m_TimeBar.Value = ((float)this._doc.ClientRollTime - Time.time + this._doc.LastRollTime) / (float)this._doc.ClientRollTime;
}
}
}
}
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