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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
namespace XMainClient
{
internal class RollDlgBehaviour : DlgBehaviourBase
{
public GameObject m_ItemTpl;
public IXUISlider m_TimeBar;
public IXUILabel m_Level;
public IXUILabel m_Prof;
public IXUIButton m_YesButton;
public IXUIButton m_CancelButton;
private void Awake()
{
this.m_ItemTpl = base.transform.Find("Bg/ItemTpl/Item").gameObject;
this.m_TimeBar = (base.transform.Find("Bg/Bar").GetComponent("XUISlider") as IXUISlider);
this.m_Level = (base.transform.Find("Bg/ItemTpl/Level").GetComponent("XUILabel") as IXUILabel);
this.m_Prof = (base.transform.Find("Bg/ItemTpl/Prof").GetComponent("XUILabel") as IXUILabel);
this.m_YesButton = (base.transform.Find("Bg/Yes").GetComponent("XUIButton") as IXUIButton);
this.m_CancelButton = (base.transform.Find("Bg/Cancel").GetComponent("XUIButton") as IXUIButton);
}
}
}
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