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using System;
using KKSG;
using UnityEngine;
namespace XMainClient
{
internal class ServerBuffInfo
{
public float leftTime
{
get
{
return this.startLeftTime - (Time.realtimeSinceStartup - this.startTime);
}
set
{
this.startLeftTime = value;
this.startTime = Time.realtimeSinceStartup;
}
}
public UIBuffInfo UIBuff
{
get
{
return this.m_UIBuffInfo;
}
}
public uint buffID;
public uint buffLevel;
public double HP;
public double maxHP;
public ulong mobUID;
public bool bReduceCD = false;
public int transformID;
public uint stackCount = 1u;
private float startTime;
private float startLeftTime;
private UIBuffInfo m_UIBuffInfo = new UIBuffInfo();
public bool Set(BuffInfo data)
{
this.buffID = data.BuffID;
this.buffLevel = data.BuffLevel;
this.leftTime = data.LeftTime / 1000f;
bool mobUIDSpecified = data.MobUIDSpecified;
if (mobUIDSpecified)
{
this.mobUID = data.MobUID;
}
bool curHPSpecified = data.CurHPSpecified;
if (curHPSpecified)
{
this.HP = data.CurHP;
}
bool maxHPSpecified = data.MaxHPSpecified;
if (maxHPSpecified)
{
this.maxHP = data.MaxHP;
}
bool stackCountSpecified = data.StackCountSpecified;
if (stackCountSpecified)
{
this.stackCount = data.StackCount;
}
bool bReduceCDSpecified = data.bReduceCDSpecified;
if (bReduceCDSpecified)
{
this.bReduceCD = data.bReduceCD;
}
bool transformIDSpecified = data.TransformIDSpecified;
if (transformIDSpecified)
{
this.transformID = data.TransformID;
}
return this.m_UIBuffInfo.Set(this);
}
public void UpdateFromRemoveBuff(BuffInfo info)
{
this.transformID = info.TransformID;
}
}
}
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