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using System;
using System.Collections.Generic;
using KKSG;
using XUtliPoolLib;
namespace XMainClient
{
internal class XSkillLevelInfoMgr
{
public XSkillFlags Flags
{
get
{
return this._Flags;
}
}
public Dictionary<uint, uint> LearnedSkills
{
get
{
return this._SkillDicts;
}
}
public static int AuraSkillType = 4;
private Dictionary<uint, uint> _SkillDicts = new Dictionary<uint, uint>();
private Dictionary<uint, uint> _LinkedLevels = new Dictionary<uint, uint>();
private uint _DefaultLevel = 1u;
private XEntity _entity = null;
private XSkillFlags _Flags = new XSkillFlags();
private static List<SkillList.RowData> g_SkillsHavingEx = new List<SkillList.RowData>();
public void SetDefaultLevel(uint level)
{
this._DefaultLevel = level;
}
public void RemoveSkill(uint skillHash)
{
this._SkillDicts.Remove(skillHash);
}
public uint GetSkillLevel(uint skillHash)
{
uint num = 0u;
bool flag = XEntity.ValideEntity(this._entity) && this._entity.IsTransform;
uint result;
if (flag)
{
bool canlevelrans = XBattleSkillDocument.m_canlevelrans;
if (canlevelrans)
{
bool flag2 = XBattleSkillDocument.SkillLevelDict.TryGetValue(skillHash, out num);
if (flag2)
{
result = num;
}
else
{
result = 1u;
}
}
else
{
result = 1u;
}
}
else
{
bool flag3 = this._LinkedLevels.TryGetValue(skillHash, out num);
if (flag3)
{
result = num;
}
else
{
result = this.GetSkillOriginalLevel(skillHash);
}
}
return result;
}
public uint GetSkillOriginalLevel(uint skillHash)
{
uint defaultLevel = this._DefaultLevel;
bool flag = this._SkillDicts.TryGetValue(skillHash, out defaultLevel);
uint result;
if (flag)
{
result = defaultLevel;
}
else
{
result = this._DefaultLevel;
}
return result;
}
public void SetSkillLevel(uint skillHash, uint skillLevel)
{
bool flag = this._SkillDicts.ContainsKey(skillHash);
if (flag)
{
this._SkillDicts[skillHash] = skillLevel;
}
else
{
this._SkillDicts.Add(skillHash, skillLevel);
}
}
public void RefreshSkillFlags()
{
this._Flags.Reset();
foreach (KeyValuePair<uint, uint> keyValuePair in this._SkillDicts)
{
SkillList.RowData skillConfig = XSingleton<XSkillEffectMgr>.singleton.GetSkillConfig(keyValuePair.Key, keyValuePair.Value);
bool flag = skillConfig != null;
if (flag)
{
this._Flags.SetFlag(skillConfig.Flag);
}
}
}
public void Init(List<SkillInfo> skills)
{
this._SkillDicts.Clear();
for (int i = 0; i < skills.Count; i++)
{
this.SetSkillLevel(skills[i].skillHash, skills[i].skillLevel);
}
this.RefreshSkillFlags();
}
public void CaskAuraSkills(XEntity entity)
{
Dictionary<uint, uint>.Enumerator enumerator = this._SkillDicts.GetEnumerator();
while (enumerator.MoveNext())
{
XSkillEffectMgr singleton = XSingleton<XSkillEffectMgr>.singleton;
KeyValuePair<uint, uint> keyValuePair = enumerator.Current;
uint key = keyValuePair.Key;
keyValuePair = enumerator.Current;
SkillList.RowData skillConfig = singleton.GetSkillConfig(key, keyValuePair.Value, entity.SkillCasterTypeID);
bool flag = skillConfig != null && (int)skillConfig.SkillType == XSkillLevelInfoMgr.AuraSkillType;
if (flag)
{
XBuffAddEventArgs @event = XEventPool<XBuffAddEventArgs>.GetEvent();
@event.xBuffDesc.BuffID = skillConfig.AuraBuffID[0];
XBuffAddEventArgs xbuffAddEventArgs = @event;
int buffLevel;
if (skillConfig.AuraBuffID[1] != 0)
{
buffLevel = skillConfig.AuraBuffID[1];
}
else
{
keyValuePair = enumerator.Current;
buffLevel = (int)keyValuePair.Value;
}
xbuffAddEventArgs.xBuffDesc.BuffLevel = buffLevel;
@event.Firer = entity;
@event.xBuffDesc.CasterID = entity.ID;
XBuffAddEventArgs xbuffAddEventArgs2 = @event;
keyValuePair = enumerator.Current;
xbuffAddEventArgs2.xBuffDesc.SkillID = keyValuePair.Key;
XSingleton<XEventMgr>.singleton.FireEvent(@event);
}
}
}
public void RefreshSelfLinkedLevels(XEntity entity)
{
this._entity = entity;
this._LinkedLevels.Clear();
bool flag = entity == null || entity.Attributes == null || this._entity.Attributes.skillSlot == null;
if (!flag)
{
foreach (uint num in this._SkillDicts.Keys)
{
SkillList.RowData skillConfig = XSingleton<XSkillEffectMgr>.singleton.GetSkillConfig(num, 1u, entity.SkillCasterTypeID);
bool flag2 = skillConfig != null && !string.IsNullOrEmpty(skillConfig.LinkedSkill);
if (flag2)
{
uint skillOriginalLevel = this.GetSkillOriginalLevel(XSingleton<XCommon>.singleton.XHash(skillConfig.LinkedSkill));
bool flag3 = skillOriginalLevel > 0u;
if (flag3)
{
this._LinkedLevels[num] = skillOriginalLevel;
}
}
}
}
}
public void RefreshMobLinkedLevels(XEntity entity, XEntity hoster)
{
this._entity = entity;
this._LinkedLevels.Clear();
bool flag = entity == null || entity.SkillMgr == null || hoster == null || hoster.Attributes == null || hoster.Attributes.SkillLevelInfo == null;
if (!flag)
{
XSkillMgr skillMgr = entity.SkillMgr;
XSkillLevelInfoMgr skillLevelInfo = hoster.Attributes.SkillLevelInfo;
XEntityPresentation.RowData byPresentID = XSingleton<XEntityMgr>.singleton.EntityInfo.GetByPresentID(entity.PresentID);
bool flag2 = byPresentID == null || byPresentID.OtherSkills == null;
if (!flag2)
{
XSkillLevelInfoMgr.g_SkillsHavingEx.Clear();
for (int i = 0; i < byPresentID.OtherSkills.Length; i++)
{
bool flag3 = string.IsNullOrEmpty(byPresentID.OtherSkills[i]) || byPresentID.OtherSkills[i] == "E";
if (!flag3)
{
uint num = XSingleton<XCommon>.singleton.XHash(byPresentID.OtherSkills[i]);
SkillList.RowData skillConfig = XSingleton<XSkillEffectMgr>.singleton.GetSkillConfig(num, 1u, entity.SkillCasterTypeID);
bool flag4 = skillConfig == null;
if (!flag4)
{
bool flag5 = !string.IsNullOrEmpty(skillConfig.ExSkillScript);
if (flag5)
{
XSkillLevelInfoMgr.g_SkillsHavingEx.Add(skillConfig);
}
else
{
this.SetLinkedLevel(num, skillConfig, skillLevelInfo, entity.SkillCasterTypeID);
}
}
}
}
for (int j = 0; j < XSkillLevelInfoMgr.g_SkillsHavingEx.Count; j++)
{
SkillList.RowData rowData = XSkillLevelInfoMgr.g_SkillsHavingEx[j];
uint num2 = XSingleton<XCommon>.singleton.XHash(rowData.SkillScript);
bool flag6 = this.GetSkillLevel(XSingleton<XCommon>.singleton.XHash(rowData.ExSkillScript)) > 0u;
if (flag6)
{
this._LinkedLevels[num2] = 0u;
}
else
{
this.SetLinkedLevel(num2, rowData, skillLevelInfo, entity.SkillCasterTypeID);
}
}
}
}
}
private void SetLinkedLevel(uint skillID, SkillList.RowData rowData, XSkillLevelInfoMgr hosterSkillLevelMgr, uint enemyTempID)
{
bool flag = rowData == null || hosterSkillLevelMgr == null || string.IsNullOrEmpty(rowData.LinkedSkill);
if (!flag)
{
uint skillHash = XSingleton<XCommon>.singleton.XHash(rowData.LinkedSkill);
uint skillLevel = hosterSkillLevelMgr.GetSkillLevel(skillHash);
bool flag2 = skillLevel == 0u;
if (flag2)
{
this._LinkedLevels[skillID] = 0u;
}
else
{
uint val = skillLevel;
uint preSkill = XSingleton<XSkillEffectMgr>.singleton.GetPreSkill(XSingleton<XCommon>.singleton.XHash(rowData.LinkedSkill), enemyTempID);
bool flag3 = preSkill > 0u;
if (flag3)
{
val = hosterSkillLevelMgr.GetSkillLevel(preSkill);
}
this._LinkedLevels[skillID] = Math.Min((uint)rowData.SkillLevel, val);
}
}
}
}
}
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