summaryrefslogtreecommitdiff
path: root/Client/Assets/Scripts/XMainClient/Skill/XSkillTreeView.cs
blob: d614f9582b4c706b3275677fbe229b51c73e704e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
using System;
using System.Collections.Generic;
using KKSG;
using UILib;
using UnityEngine;
using XMainClient.UI;
using XMainClient.UI.GameSystem;
using XMainClient.UI.UICommon;
using XUtliPoolLib;

namespace XMainClient
{
	internal class XSkillTreeView : DlgBase<XSkillTreeView, XSkillTreeBehaviour>
	{
		public override string fileName
		{
			get
			{
				return "GameSystem/SkillTree";
			}
		}

		public override int layer
		{
			get
			{
				return 1;
			}
		}

		public override bool pushstack
		{
			get
			{
				return true;
			}
		}

		public override bool fullscreenui
		{
			get
			{
				return true;
			}
		}

		public override bool hideMainMenu
		{
			get
			{
				return true;
			}
		}

		public override bool autoload
		{
			get
			{
				return true;
			}
		}

		public SkillDlgPromoteHandler _skillDlgPromoteHandler;

		private GameObject _LastSelect = null;

		private GameObject _CurrentSkillSprite = null;

		private List<GameObject> _TabRedPointList = new List<GameObject>();

		private bool _SwitchFrameState = true;

		public bool IsPromoteHandlerShow = false;

		public int LastSelectPromote;

		private XSkillTreeDocument _doc = null;

		private List<IXUICheckBox> _icbList = new List<IXUICheckBox>();

		public RenderTexture skillPreView;

		private float _skillPageSwitchSignTime = 0f;

		private XFx _FxFirework;

		private int[] MI = new int[]
		{
			1,
			10,
			100,
			1000,
			10000
		};

		public static readonly int AwakeIndex = 3;

		protected override void Init()
		{
			base.Init();
			this._doc = XDocuments.GetSpecificDocument<XSkillTreeDocument>(XSkillTreeDocument.uuID);
			this._doc.CurrentSkillID = this._doc.UNSELECT;
			this._SwitchFrameState = true;
			this.SetupTabs();
			base.uiBehaviour.m_FreeResetSkillTip.SetText(string.Format(XStringDefineProxy.GetString("SKILL_RESETFREE_TIPS"), XSingleton<XGlobalConfig>.singleton.GetInt("FreeResetSkillLevel")));
			this._skillDlgPromoteHandler = DlgHandlerBase.EnsureCreate<SkillDlgPromoteHandler>(ref this._skillDlgPromoteHandler, base.uiBehaviour.m_TransferFrame, null, false);
		}

		public override void RegisterEvent()
		{
			base.RegisterEvent();
			base.uiBehaviour.m_Close.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnCloseClicked));
			base.uiBehaviour.m_ResetSkillBtn.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnResetSkillPointClicked));
			base.uiBehaviour.m_ResetProBtn.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnResetProfClicked));
			base.uiBehaviour.m_SwitchSkillPageBtn.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnSwitchSkillPageBtnClick));
			base.uiBehaviour.m_CatchBackBtn.RegisterClickEventHandler(new ButtonClickEventHandler(this.TurnSwitchFrameState));
			base.uiBehaviour.m_ChooseBtn.RegisterClickEventHandler(new ButtonClickEventHandler(this.TurnSwitchFrameState));
			base.uiBehaviour.m_SkillPlayBtn.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnPlaySkillClicked));
			base.uiBehaviour.m_LearnBtn.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnSkillLevelUpClicked));
			for (int i = 0; i < XSkillTreeDocument.SkillSlotCount; i++)
			{
				base.uiBehaviour.m_SkillSlotList[i].RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnSetupSkillClicked));
			}
		}

		public void SetupTabs()
		{
			uint num = XSingleton<XAttributeMgr>.singleton.XPlayerData.TypeID;
			uint level = XSingleton<XAttributeMgr>.singleton.XPlayerData.Level;
			base.uiBehaviour.m_Tabs.ReturnAll(false);
			Vector3 tplPos = base.uiBehaviour.m_Tabs.TplPos;
			bool flag = true;
			this._icbList.Clear();
			this._TabRedPointList.Clear();
			for (int i = 0; i < this._doc.TRANSFERNUM; i++)
			{
				uint num2 = num % 10u;
				num /= 10u;
				bool flag2 = num2 == 0u;
				string inputText;
				if (flag2)
				{
					bool flag3 = i == XSkillTreeView.AwakeIndex;
					if (flag3)
					{
						inputText = XStringDefineProxy.GetString("SKILL_TREE_TAB_AWAKE");
					}
					else
					{
						string arg = (i == 1) ? XStringDefineProxy.GetString("ONE") : XStringDefineProxy.GetString("TWO");
						string arg2 = (level >= this._doc.TransferLimit[i]) ? "" : XLabelSymbolHelper.FormatImage("common/Lcommon", "l_lock_00");
						inputText = string.Format(XStringDefineProxy.GetString("SKILL_TREE_TAB"), arg2, this._doc.TransferLimit[i], arg);
					}
				}
				else
				{
					int profID = (int)(XSingleton<XAttributeMgr>.singleton.XPlayerData.TypeID % (uint)this.MI[i + 1]);
					inputText = XSingleton<XProfessionSkillMgr>.singleton.GetProfName(profID);
				}
				GameObject gameObject = base.uiBehaviour.m_Tabs.FetchGameObject(false);
				gameObject.transform.localPosition = new Vector3(tplPos.x, tplPos.y - (float)(base.uiBehaviour.m_Tabs.TplHeight * i));
				this._TabRedPointList.Add(gameObject.transform.Find("RedPoint").gameObject);
				IXUILabelSymbol ixuilabelSymbol = gameObject.transform.Find("TextLabel").GetComponent("XUILabelSymbol") as IXUILabelSymbol;
				ixuilabelSymbol.InputText = inputText;
				IXUILabelSymbol ixuilabelSymbol2 = gameObject.transform.Find("SelectedTextLabel").GetComponent("XUILabelSymbol") as IXUILabelSymbol;
				ixuilabelSymbol2.InputText = inputText;
				IXUICheckBox ixuicheckBox = gameObject.GetComponent("XUICheckBox") as IXUICheckBox;
				IXUISprite ixuisprite = gameObject.transform.Find("Lock").GetComponent("XUISprite") as IXUISprite;
				this._icbList.Add(ixuicheckBox);
				ixuicheckBox.ID = (ulong)((long)i);
				bool flag4 = flag;
				if (flag4)
				{
					gameObject.GetComponent<BoxCollider>().enabled = true;
					ixuicheckBox.RegisterOnCheckEventHandler(new CheckBoxOnCheckEventHandler(this.OnTabClick));
					ixuisprite.RegisterSpriteClickEventHandler(null);
				}
				else
				{
					gameObject.GetComponent<BoxCollider>().enabled = false;
					ixuicheckBox.RegisterOnCheckEventHandler(null);
					ixuisprite.ID = (ulong)this._doc.TransferLimit[i - 1];
					ixuisprite.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnUnableCheckBoxClick));
				}
				bool flag5 = num2 == 0u;
				if (flag5)
				{
					flag = false;
				}
			}
		}

		protected override void OnShow()
		{
			base.OnShow();
			XSingleton<XCombatEffectManager>.singleton.ArrangeEffectData();
			this._doc.CreateSkillBlackHouse();
			bool flag = this.skillPreView == null;
			if (flag)
			{
				this.skillPreView = new RenderTexture(369, 208, 1, 0, 0);
				this.skillPreView.name = "SkillPreview";
				this.skillPreView.autoGenerateMips = false;
				this.skillPreView.Create();
			}
			base.uiBehaviour.m_Snapshot.SetRuntimeTex(this.skillPreView, true);
			this._doc.SetSkillPreviewTexture(this.skillPreView);
			this.SetUVRectangle();
			this._icbList[this.LastSelectPromote].bChecked = true;
			this.OnTabClick(this._icbList[this.LastSelectPromote]);
			bool flag2 = !this._SwitchFrameState;
			if (flag2)
			{
				this.TurnSwitchFrameState(null);
			}
			this.CalAllTabRedPoint();
		}

		protected override void OnHide()
		{
			this._doc.DelDummy();
			bool flag = this._doc.BlackHouseCamera != null;
			if (flag)
			{
				this._doc.BlackHouseCamera.enabled = false;
			}
			this.LastSelectPromote = 0;
			this._skillDlgPromoteHandler.SetVisible(false);
			this._doc.SetSkillPreviewTexture(null);
			bool flag2 = this.skillPreView != null;
			if (flag2)
			{
				base.uiBehaviour.m_Snapshot.SetRuntimeTex(null, true);
				this.skillPreView = null;
			}
			this.DestroyFx(this._FxFirework);
			this._FxFirework = null;
			base.uiBehaviour.m_LevelUpFx.SetActive(false);
			base.OnHide();
		}

		public override void LeaveStackTop()
		{
			base.LeaveStackTop();
			base.uiBehaviour.m_LevelUpFx.SetActive(false);
		}

		protected override void OnUnload()
		{
			XSingleton<XSkillPreViewMgr>.singleton.SkillShowEnd(this._doc.Dummy);
			bool flag = this._doc.BlackHouseCamera != null;
			if (flag)
			{
				this._doc.BlackHouseCamera.enabled = false;
			}
			this._doc.SetSkillPreviewTexture(null);
			bool flag2 = this.skillPreView != null;
			if (flag2)
			{
				this.skillPreView.Release();
				this.skillPreView = null;
			}
			this.LastSelectPromote = 0;
			this._LastSelect = null;
			DlgHandlerBase.EnsureUnload<SkillDlgPromoteHandler>(ref this._skillDlgPromoteHandler);
			this.DestroyFx(this._FxFirework);
			this._FxFirework = null;
			base.OnUnload();
		}

		public void CalAllTabRedPoint()
		{
			for (int i = 0; i < this._doc.TRANSFERNUM; i++)
			{
				this.CalTabRedPoint(i);
			}
		}

		private void CalTabRedPoint(int Promote)
		{
			bool flag = XSingleton<XAttributeMgr>.singleton.XPlayerData.TypeID / (uint)this.MI[Promote] == 0u;
			if (flag)
			{
				this._TabRedPointList[Promote].SetActive(false);
			}
			else
			{
				int profID = (int)(XSingleton<XAttributeMgr>.singleton.XPlayerData.TypeID % (uint)this.MI[Promote + 1]);
				List<uint> profSkillID = XSingleton<XSkillEffectMgr>.singleton.GetProfSkillID(profID);
				for (int i = 0; i < profSkillID.Count; i++)
				{
					uint skillOriginalLevel = XSingleton<XAttributeMgr>.singleton.XPlayerData.SkillLevelInfo.GetSkillOriginalLevel(profSkillID[i]);
					SkillList.RowData skillConfig = XSingleton<XSkillEffectMgr>.singleton.GetSkillConfig(profSkillID[i], skillOriginalLevel);
					bool flag2 = this._doc.CheckRedPoint(profSkillID[i]);
					if (flag2)
					{
						this._TabRedPointList[Promote].SetActive(true);
						return;
					}
				}
				this._TabRedPointList[Promote].SetActive(false);
			}
		}

		private bool OnTabClick(IXUICheckBox icb)
		{
			bool flag = !icb.bChecked;
			bool result;
			if (flag)
			{
				result = true;
			}
			else
			{
				bool flag2 = this._LastSelect != null;
				if (flag2)
				{
					this._LastSelect.SetActive(false);
				}
				this.Refresh((int)icb.ID, true, true);
				result = true;
			}
			return result;
		}

		private bool OnCloseClicked(IXUIButton button)
		{
			this.SetVisibleWithAnimation(false, null);
			return true;
		}

		public void Refresh(int Promote, bool resetCurrentSkill = false, bool resetPosition = true)
		{
			this.LastSelectPromote = Promote;
			this._icbList[Promote].bChecked = true;
			int typeID = (int)XSingleton<XAttributeMgr>.singleton.XPlayerData.TypeID;
			int num = typeID / this.MI[Promote] % 10;
			bool flag = num != 0;
			if (flag)
			{
				if (resetCurrentSkill)
				{
					this._doc.CurrentSkillID = this._doc.UNSELECT;
				}
				this.ShowSkillTreeFrame(Promote);
			}
			else
			{
				this.ShowTransferFrame(Promote);
			}
			this.SetOtherInfo(Promote == XSkillTreeView.AwakeIndex);
			if (resetPosition)
			{
				base.uiBehaviour.m_SkillTreeScrollView.ResetPosition();
			}
		}

		public void ShowSkillTreeFrame(int Promote)
		{
			this.IsPromoteHandlerShow = false;
			this._skillDlgPromoteHandler.SetVisible(false);
			this.SetupSkillFrame(Promote);
		}

		private void ShowTransferFrame(int Promote)
		{
			this.IsPromoteHandlerShow = true;
			this._skillDlgPromoteHandler.IsShowAwake = (Promote == XSkillTreeView.AwakeIndex);
			this._skillDlgPromoteHandler.CurrStage = Promote;
			this._skillDlgPromoteHandler.SetVisible(true);
		}

		private void OnPlaySkillClicked(IXUISprite sp)
		{
			base.uiBehaviour.m_SkillPlayBtn.SetVisible(false);
			XSingleton<XSkillPreViewMgr>.singleton.ShowSkill(this._doc.Dummy, this._doc.CurrentSkillID, 0u);
		}

		private bool OnSkillLevelUpClicked(IXUIButton button)
		{
			this._doc.SendSkillLevelup();
			return true;
		}

		public void SetupSkillFrame(int Promote)
		{
			bool flag = !base.IsVisible();
			if (!flag)
			{
				int profID = (int)(XSingleton<XAttributeMgr>.singleton.XPlayerData.TypeID % (uint)this.MI[Promote + 1]);
				base.uiBehaviour.m_SkillPool.ReturnAll(false);
				base.uiBehaviour.m_ArrowPool.ReturnAll(false);
				List<uint> profSkillID = XSingleton<XSkillEffectMgr>.singleton.GetProfSkillID(profID);
				List<SkillTreeSortItem> list = new List<SkillTreeSortItem>();
				for (int i = 0; i < profSkillID.Count; i++)
				{
					SkillTreeSortItem skillTreeSortItem = new SkillTreeSortItem();
					skillTreeSortItem.skillID = profSkillID[i];
					SkillList.RowData skillConfig = XSingleton<XSkillEffectMgr>.singleton.GetSkillConfig(profSkillID[i], 0u);
					skillTreeSortItem.x = (int)skillConfig.XPostion;
					skillTreeSortItem.y = (int)skillConfig.YPostion;
					list.Add(skillTreeSortItem);
				}
				list.Sort(new Comparison<SkillTreeSortItem>(this.Compare));
				int num = 0;
				for (int j = 0; j < list.Count; j++)
				{
					GameObject gameObject = base.uiBehaviour.m_SkillPool.FetchGameObject(false);
					gameObject.name = string.Format("Skill{0}", ++num);
					this.SetupSkill(gameObject, list[j].skillID);
				}
			}
		}

		private void SetOtherInfo(bool isAwake = false)
		{
			base.uiBehaviour.m_FreeResetSkillTip.SetVisible((ulong)XSingleton<XAttributeMgr>.singleton.XPlayerData.Level < (ulong)((long)XSingleton<XGlobalConfig>.singleton.GetInt("FreeResetSkillLevel")));
			int num = (int)XSingleton<XGame>.singleton.Doc.XBagDoc.GetSkillPointCount(false);
			base.uiBehaviour.m_UseSkillPoint.SetText(string.Format("{0}/{1}", num, this._doc.TotalSkillPoint));
			base.uiBehaviour.m_UseAwakeSkillPoint.SetText(string.Format("{0}/{1}", (int)XSingleton<XGame>.singleton.Doc.XBagDoc.GetSkillPointCount(true), this._doc.TotalAwakeSkillPoint));
			base.uiBehaviour.m_LeftSkillPoint.SetText(num.ToString());
			base.uiBehaviour.m_ResetProBtn.SetEnabled(XSingleton<XAttributeMgr>.singleton.XPlayerData.TypeID > 10u);
			base.uiBehaviour.m_ResetSkillBtn.SetEnabled((isAwake ? this._doc.TotalAwakeSkillPoint : this._doc.TotalSkillPoint) - (int)XSingleton<XGame>.singleton.Doc.XBagDoc.GetSkillPointCount(isAwake) != 1);
			base.uiBehaviour.m_SwitchSkillPageBtn.SetGrey((ulong)XSingleton<XAttributeMgr>.singleton.XPlayerData.Level >= (ulong)((long)this._doc.SkillPageOpenLevel));
			base.uiBehaviour.m_SkillPageText.SetEnabled((ulong)XSingleton<XAttributeMgr>.singleton.XPlayerData.Level >= (ulong)((long)this._doc.SkillPageOpenLevel));
			base.uiBehaviour.m_SkillPageText.SetText(XStringDefineProxy.GetString(string.Format("SkillPage{0}", 1u - XSingleton<XAttributeMgr>.singleton.XPlayerData.SkillPageIndex)));
		}

		protected void SetupSkill(GameObject go, uint skillID)
		{
			uint skillOriginalLevel = XSingleton<XAttributeMgr>.singleton.XPlayerData.SkillLevelInfo.GetSkillOriginalLevel(skillID);
			SkillList.RowData skillConfig = XSingleton<XSkillEffectMgr>.singleton.GetSkillConfig(skillID, skillOriginalLevel);
			SkillList.RowData rowData = null;
			bool flag = skillConfig.PreSkill != null && skillConfig.PreSkill != "";
			if (flag)
			{
				uint skillID2 = XSingleton<XSkillEffectMgr>.singleton.GetSkillID(skillConfig.PreSkill, 0u);
				rowData = XSingleton<XSkillEffectMgr>.singleton.GetSkillConfig(skillID2, 0u);
			}
			int skillMaxLevel = XSingleton<XSkillEffectMgr>.singleton.GetSkillMaxLevel(skillID, 0u);
			SkillTypeEnum skillType = (SkillTypeEnum)skillConfig.SkillType;
			IXUISprite ixuisprite = go.GetComponent("XUISprite") as IXUISprite;
			IXUISprite ixuisprite2 = go.transform.Find("Icon").GetComponent("XUISprite") as IXUISprite;
			IXUISprite ixuisprite3 = go.transform.Find("Icon/P").GetComponent("XUISprite") as IXUISprite;
			IXUILabel ixuilabel = go.transform.Find("Text").GetComponent("XUILabel") as IXUILabel;
			IXUISprite ixuisprite4 = go.transform.Find("Tip").GetComponent("XUISprite") as IXUISprite;
			IXUILabel ixuilabel2 = go.transform.Find("LockTip").GetComponent("XUILabel") as IXUILabel;
			IXUISprite ixuisprite5 = go.transform.Find("Lock").GetComponent("XUISprite") as IXUISprite;
			GameObject gameObject = go.transform.Find("Select").gameObject;
			ixuisprite.ID = (ulong)skillID;
			ixuisprite.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnSkillClicked));
			bool flag2 = this._doc.CurrentSkillID == this._doc.UNSELECT || this._doc.CurrentSkillID == skillID;
			if (flag2)
			{
				gameObject.SetActive(true);
				this._doc.CurrentSkillID = skillID;
				this.OnSkillClicked(ixuisprite);
				this._LastSelect = gameObject;
			}
			else
			{
				gameObject.SetActive(false);
			}
			Transform transform = go.transform.Find("CanLearn");
			Transform transform2 = go.transform.Find("RedPoint");
			transform.gameObject.SetActive(false);
			transform2.gameObject.SetActive(false);
			bool flag3 = (skillType == SkillTypeEnum.Skill_Normal || skillType == SkillTypeEnum.Skill_Big || skillType == SkillTypeEnum.Skill_Buff) && this._doc.SkillIsEquip(skillID);
			if (flag3)
			{
				ixuisprite4.SetVisible(true);
			}
			else
			{
				ixuisprite4.SetVisible(false);
			}
			go.transform.localPosition = new Vector3(base.uiBehaviour.m_SkillPool.TplPos.x + (float)((int)(skillConfig.XPostion - 1) * base.uiBehaviour.m_SkillPool.TplWidth), (float)skillConfig.YPostion);
			ixuisprite2.SetSprite(skillConfig.Icon, skillConfig.Atlas, false);
			ixuilabel2.SetVisible(this._doc.CheckPreSkillLevel(skillID) != 0 && !this._doc.CanSkillLevelUp(skillID, skillOriginalLevel, 0) && skillOriginalLevel == 0u);
			ixuilabel.SetVisible((this._doc.CheckPreSkillLevel(skillID) != 0 && this._doc.CanSkillLevelUp(skillID, skillOriginalLevel, 0)) || skillOriginalLevel > 0u);
			ixuilabel.SetText(skillOriginalLevel + "/" + skillMaxLevel);
			bool flag4 = skillOriginalLevel == 0u && !this._doc.CanSkillLevelUp(skillID, skillOriginalLevel, 0);
			if (flag4)
			{
				ixuilabel2.SetText(string.Format(XStringDefineProxy.GetString(XStringDefine.SKILL_LEARN), skillConfig.UpReqRoleLevel[0]));
			}
			else
			{
				bool flag5 = this._doc.CheckFx(skillID);
				bool flag6 = this._doc.CheckRedPoint(skillID);
				bool flag7 = this._doc.CheckNew(skillID);
				IXUISprite ixuisprite6 = transform2.transform.Find("Fx").GetComponent("XUISprite") as IXUISprite;
				IXUISprite ixuisprite7 = transform2.transform.Find("Fx1").GetComponent("XUISprite") as IXUISprite;
				ixuisprite6.SetVisible(false);
				ixuisprite7.SetVisible(false);
				bool flag8 = flag7;
				if (flag8)
				{
					transform2.gameObject.SetActive(true);
					ixuisprite6.SetVisible(true);
				}
				bool flag9 = flag5 && !flag6;
				if (flag9)
				{
					transform.gameObject.SetActive(true);
				}
				bool flag10 = flag6;
				if (flag10)
				{
					transform2.gameObject.SetActive(true);
					ixuisprite7.SetVisible(true);
				}
			}
			SkillTypeEnum skillTypeEnum = skillType;
			if (skillTypeEnum != SkillTypeEnum.Skill_Big)
			{
				if (skillTypeEnum != SkillTypeEnum.Skill_Buff)
				{
					ixuisprite3.SetSprite("JN_dk");
				}
				else
				{
					ixuisprite3.SetSprite("JN_dk_buff");
				}
			}
			else
			{
				ixuisprite3.SetSprite("JN_dk_0");
			}
			bool flag11 = rowData != null;
			if (flag11)
			{
				Vector3 localPosition = go.transform.localPosition;
				Vector3 vector;
				vector= new Vector3(base.uiBehaviour.m_SkillPool.TplPos.x + (float)((int)(rowData.XPostion - 1) * base.uiBehaviour.m_SkillPool.TplWidth), (float)rowData.YPostion);
				Vector3 vector2 = (localPosition + vector) / 2f;
				GameObject gameObject2 = base.uiBehaviour.m_ArrowPool.FetchGameObject(false);
				IXUISprite ixuisprite8 = gameObject2.GetComponent("XUISprite") as IXUISprite;
				bool flag12 = skillConfig.XPostion == rowData.XPostion || skillConfig.YPostion == rowData.YPostion;
				if (flag12)
				{
					bool flag13 = skillConfig.XPostion == rowData.XPostion;
					if (flag13)
					{
						ixuisprite8.SetSprite("SkillTree_3");
						ixuisprite8.spriteHeight = (int)((float)(rowData.YPostion - skillConfig.YPostion) - (float)ixuisprite2.spriteHeight * 1.5f);
						ixuisprite8.spriteWidth = base.uiBehaviour.m_ArrowPool.TplWidth;
						gameObject2.transform.localPosition = vector2;
						gameObject2.transform.localScale = new Vector3(1f, 1f);
						gameObject2.transform.localRotation = Quaternion.identity;
					}
					else
					{
						ixuisprite8.SetSprite("SkillTree_3");
						int num = (skillConfig.XPostion < rowData.XPostion) ? 1 : -1;
						ixuisprite8.spriteHeight = (int)((float)((int)(rowData.XPostion - skillConfig.XPostion) * (num * base.uiBehaviour.m_SkillPool.TplWidth)) - (float)ixuisprite2.spriteWidth * 1.5f);
						ixuisprite8.spriteWidth = base.uiBehaviour.m_ArrowPool.TplWidth;
						gameObject2.transform.localPosition = vector2;
						gameObject2.transform.localScale = new Vector3(1f, 1f);
						gameObject2.transform.localRotation = Quaternion.Euler(0f, 0f, (float)(-(float)num * 90));
					}
				}
				else
				{
					ixuisprite8.SetSprite("SkillTree_4");
					ixuisprite8.spriteHeight = (int)Math.Abs(localPosition.y - vector.y) - ixuisprite2.spriteHeight / 2;
					ixuisprite8.spriteWidth = (int)Math.Abs(localPosition.x - vector.x) - ixuisprite2.spriteWidth / 2;
					int num2 = (skillConfig.XPostion < rowData.XPostion) ? 1 : -1;
					gameObject2.transform.localPosition = vector2 + new Vector3((float)(ixuisprite2.spriteWidth / 2 * -(float)num2), (float)(ixuisprite2.spriteHeight / 2));
					gameObject2.transform.localScale = new Vector3((float)num2, 1f);
					gameObject2.transform.localRotation = Quaternion.identity;
				}
			}
			ixuisprite2.SetEnabled(skillOriginalLevel > 0u);
			ixuisprite3.SetEnabled(skillOriginalLevel > 0u);
			ixuisprite5.SetVisible(skillOriginalLevel == 0u);
			ixuisprite5.SetEnabled(skillOriginalLevel > 0u);
			ixuisprite2.ID = (ulong)skillID;
		}

		private void OnSkillClicked(IXUISprite sp)
		{
			this._doc.CurrentSkillID = (uint)sp.ID;
			bool flag = this._LastSelect != null;
			if (flag)
			{
				this._LastSelect.SetActive(false);
			}
			this._LastSelect = sp.gameObject.transform.Find("Select").gameObject;
			this._LastSelect.SetActive(true);
			this._CurrentSkillSprite = sp.gameObject.transform.Find("RedPoint").gameObject;
			this.SetupDetail(true);
		}

		private void OnSetupSkillClicked(IXUISprite sp)
		{
			uint currentSkillID = this._doc.CurrentSkillID;
			uint slot = (uint)sp.ID;
			uint skillSlotUnLockLevel = this._doc.GetSkillSlotUnLockLevel((int)sp.ID);
			bool flag = skillSlotUnLockLevel > XSingleton<XAttributeMgr>.singleton.XPlayerData.Level;
			if (flag)
			{
				XSingleton<UiUtility>.singleton.ShowSystemTip(XStringDefineProxy.GetString("OpenSkillAtLevel", new object[]
				{
					skillSlotUnLockLevel
				}), "fece00");
				this.SetupBaseSkill();
			}
			else
			{
				this._doc.SendBindSkill(currentSkillID, slot);
			}
		}

		private bool TurnSwitchFrameState(IXUIButton btn)
		{
			this._SwitchFrameState = !this._SwitchFrameState;
			this.SetupDetail(true);
			int num = this._SwitchFrameState ? 1 : 0;
			base.uiBehaviour.m_DetailFrameTween.StopTweenByGroup(1 - num);
			base.uiBehaviour.m_CatchFrameTween.StopTweenByGroup(1 - num);
			base.uiBehaviour.m_DetailFrameTween.SetTweenGroup(num);
			base.uiBehaviour.m_CatchFrameTween.SetTweenGroup(num);
			base.uiBehaviour.m_DetailFrameTween.PlayTween(true, -1f);
			base.uiBehaviour.m_CatchFrameTween.PlayTween(true, -1f);
			return true;
		}

		public void SetupDetail(bool resetSnap = true)
		{
			uint skillOriginalLevel = XSingleton<XAttributeMgr>.singleton.XPlayerData.SkillLevelInfo.GetSkillOriginalLevel(this._doc.CurrentSkillID);
			SkillList.RowData skillConfig = XSingleton<XSkillEffectMgr>.singleton.GetSkillConfig(this._doc.CurrentSkillID, skillOriginalLevel);
			bool flag = skillConfig == null;
			if (flag)
			{
				XSingleton<XDebug>.singleton.AddErrorLog("Can't find Current Skill, SkillID = ", this._doc.CurrentSkillID.ToString(), null, null, null, null);
			}
			else
			{
				SkillTypeEnum skillType = (SkillTypeEnum)skillConfig.SkillType;
				bool flag2 = false;
				bool flag3 = false;
				bool flag4 = (ulong)skillOriginalLevel < (ulong)((long)XSingleton<XSkillEffectMgr>.singleton.GetSkillMaxLevel(this._doc.CurrentSkillID, 0u));
				bool flag5 = skillType == SkillTypeEnum.Skill_Normal || skillType == SkillTypeEnum.Skill_Big || skillType == SkillTypeEnum.Skill_Help || skillType == SkillTypeEnum.Skill_Buff;
				if (flag5)
				{
					flag2 = true;
				}
				bool flag6 = skillOriginalLevel > 0u;
				if (flag6)
				{
					bool flag7 = !this._doc.IsExSkill(skillConfig);
					if (flag7)
					{
						bool flag8 = skillType == SkillTypeEnum.Skill_Normal || skillType == SkillTypeEnum.Skill_Big || skillType == SkillTypeEnum.Skill_Buff;
						if (flag8)
						{
							flag3 = true;
						}
					}
				}
				bool flag9 = this._doc.CurrentSkillID != this._doc.UNSELECT;
				if (flag9)
				{
					base.uiBehaviour.m_SkillLearnRedPoint.gameObject.SetActive(this._doc.CheckRedPoint(this._doc.CurrentSkillID));
				}
				else
				{
					base.uiBehaviour.m_SkillLearnRedPoint.gameObject.SetActive(false);
				}
				if (resetSnap)
				{
					XSingleton<XSkillPreViewMgr>.singleton.SkillShowEnd(this._doc.Dummy);
					XSingleton<XSkillPreViewMgr>.singleton.SkillShowBegin(this._doc.Dummy, this._doc.BlackHouseCamera);
				}
				base.uiBehaviour.m_NonPreView.SetActive(!flag2);
				base.uiBehaviour.m_Snapshot.SetVisible(flag2);
				base.uiBehaviour.m_SkillPlayBtn.SetVisible(flag2);
				base.uiBehaviour.m_ChooseBtn.SetVisible(flag3);
				bool flag10 = flag3;
				if (flag10)
				{
					Vector3 localPosition = base.uiBehaviour.m_ChooseBtn.gameObject.transform.localPosition;
					bool flag11 = flag4;
					if (flag11)
					{
						base.uiBehaviour.m_ChooseBtn.gameObject.transform.localPosition = new Vector3(96f, localPosition.y);
					}
					else
					{
						base.uiBehaviour.m_ChooseBtn.gameObject.transform.localPosition = new Vector3(0f, localPosition.y);
					}
				}
				bool flag12 = !flag3 && !this._SwitchFrameState;
				if (flag12)
				{
					this.TurnSwitchFrameState(null);
				}
				base.uiBehaviour.m_LearnBtn.SetVisible(flag4);
				bool flag13 = flag4;
				if (flag13)
				{
					Vector3 localPosition2 = base.uiBehaviour.m_LearnBtn.gameObject.transform.localPosition;
					bool flag14 = flag3;
					if (flag14)
					{
						base.uiBehaviour.m_LearnBtn.gameObject.transform.localPosition = new Vector3(-96f, localPosition2.y);
					}
					else
					{
						base.uiBehaviour.m_LearnBtn.gameObject.transform.localPosition = new Vector3(0f, localPosition2.y);
					}
				}
				IXUISprite ixuisprite = base.uiBehaviour.m_LearnBtn.gameObject.transform.Find("Icon").GetComponent("XUISprite") as IXUISprite;
				ItemList.RowData itemConf = XBagDocument.GetItemConf(skillConfig.IsAwake ? XFastEnumIntEqualityComparer<ItemEnum>.ToInt(ItemEnum.AWAKE_SKILL_POINT) : XFastEnumIntEqualityComparer<ItemEnum>.ToInt(ItemEnum.SKILL_POINT));
				bool flag15 = itemConf != null && itemConf.ItemAtlas1.Length != 0 && itemConf.ItemIcon1.Length != 0;
				if (flag15)
				{
					ixuisprite.SetSprite(itemConf.ItemIcon1[0], itemConf.ItemAtlas1[0], false);
				}
				IXUILabel ixuilabel = base.uiBehaviour.m_LearnBtn.gameObject.transform.Find("Text").GetComponent("XUILabel") as IXUILabel;
				ixuilabel.SetText(XStringDefineProxy.GetString((skillOriginalLevel == 0u) ? "LEARN" : "UPGRADE"));
				IXUILabel ixuilabel2 = base.uiBehaviour.m_LearnBtn.gameObject.transform.Find("Cost").GetComponent("XUILabel") as IXUILabel;
				bool flag16 = skillConfig.LevelupCost == null;
				if (flag16)
				{
					ixuilabel2.SetText("0");
				}
				else
				{
					bool flag17 = (ulong)skillOriginalLevel < (ulong)((long)skillConfig.LevelupCost.Length);
					if (flag17)
					{
						ixuilabel2.SetText(skillConfig.LevelupCost[(int)skillOriginalLevel].ToString());
					}
					else
					{
						ixuilabel2.SetText(skillConfig.LevelupCost[skillConfig.LevelupCost.Length - 1].ToString());
					}
				}
				base.uiBehaviour.m_LearnBtn.SetGrey(this._doc.CheckLevelUpButton(this._doc.CurrentSkillID));
				this.SetupDetailMsg(this._doc.CurrentSkillID, skillOriginalLevel, skillConfig);
				this.SetupBaseSkill();
			}
		}

		private void SetupBaseSkill()
		{
			SkillList.RowData skillConfig = XSingleton<XSkillEffectMgr>.singleton.GetSkillConfig(this._doc.CurrentSkillID, 0u);
			SkillTypeEnum skillType = (SkillTypeEnum)skillConfig.SkillType;
			bool isAwake = skillConfig.IsAwake;
			for (int i = 0; i < XSkillTreeDocument.SkillSlotCount; i++)
			{
				bool flag = i == 0 || i == 1;
				if (!flag)
				{
					bool flag2 = i == XSkillTreeDocument.AwakeSkillSlot;
					if (flag2)
					{
						base.uiBehaviour.m_SkillSlotList[i].gameObject.SetActive(this._doc.IsAwakeSkillSlotOpen && this._doc.IsSelfAwaked);
					}
					uint num = 0u;
					bool flag3 = i < XSingleton<XAttributeMgr>.singleton.XPlayerData.skillSlot.Length;
					if (flag3)
					{
						num = XSingleton<XAttributeMgr>.singleton.XPlayerData.skillSlot[i];
					}
					SkillTypeEnum skillSlotType = this._doc.GetSkillSlotType(i);
					IXUISprite ixuisprite = base.uiBehaviour.m_SkillSlotList[i].gameObject.transform.Find("Light").GetComponent("XUISprite") as IXUISprite;
					IXUISprite ixuisprite2 = base.uiBehaviour.m_SkillSlotList[i].gameObject.transform.Find("Icon").GetComponent("XUISprite") as IXUISprite;
					IXUISprite ixuisprite3 = base.uiBehaviour.m_SkillSlotList[i].gameObject.transform.Find("Lock").GetComponent("XUISprite") as IXUISprite;
					BoxCollider boxCollider = base.uiBehaviour.m_SkillSlotList[i].gameObject.GetComponent("BoxCollider") as BoxCollider;
					bool flag4 = skillConfig.ExSkillScript == "";
					if (flag4)
					{
						ixuisprite.SetVisible(num == this._doc.CurrentSkillID);
					}
					else
					{
						uint skillID = XSingleton<XSkillEffectMgr>.singleton.GetSkillID(skillConfig.ExSkillScript, 0u);
						ixuisprite.SetVisible(num == this._doc.CurrentSkillID || num == skillID);
					}
					bool flag5 = skillSlotType == skillType;
					if (flag5)
					{
						base.uiBehaviour.m_SkillSlotList[i].SetAlpha(1f);
						boxCollider.enabled = true;
					}
					else
					{
						base.uiBehaviour.m_SkillSlotList[i].SetAlpha(0.5f);
						boxCollider.enabled = false;
					}
					ixuisprite3.SetAlpha((this._doc.GetSkillSlotUnLockLevel(i) > XSingleton<XAttributeMgr>.singleton.XPlayerData.Level) ? 1f : 0f);
					bool flag6 = skillSlotType == SkillTypeEnum.Skill_Buff && this._doc.GetSkillSlotUnLockLevel(XFastEnumIntEqualityComparer<XSkillSlot>.ToInt(XSkillSlot.Skill_1_Buff)) > XSingleton<XAttributeMgr>.singleton.XPlayerData.Level;
					if (flag6)
					{
						base.uiBehaviour.m_SkillSlotList[i].SetAlpha(0f);
					}
					bool flag7 = num > 0u;
					if (flag7)
					{
						uint skillOriginalLevel = XSingleton<XAttributeMgr>.singleton.XPlayerData.SkillLevelInfo.GetSkillOriginalLevel(num);
						SkillList.RowData skillConfig2 = XSingleton<XSkillEffectMgr>.singleton.GetSkillConfig(num, skillOriginalLevel);
						ixuisprite2.SetSprite(skillConfig2.Icon, skillConfig2.Atlas, false);
					}
					else
					{
						ixuisprite2.spriteName = "EmptySkill";
					}
				}
			}
		}

		private void SetupDetailMsg(uint skillID, uint skillLevel, SkillList.RowData data)
		{
			SkillTypeEnum skillType = (SkillTypeEnum)data.SkillType;
			string text = string.Format("{0}({1}/{2})", data.ScriptName, skillLevel, XSingleton<XSkillEffectMgr>.singleton.GetSkillMaxLevel(skillID, 0u));
			base.uiBehaviour.m_SkillName_L.SetText(text);
			base.uiBehaviour.m_SkillName_S.SetText(text);
			string @string;
			switch (skillType)
			{
			case SkillTypeEnum.Skill_Big:
				@string = XStringDefineProxy.GetString("SPECIAL_SKILL");
				goto IL_CE;
			case SkillTypeEnum.Skill_SceneBuff:
				@string = XStringDefineProxy.GetString("SCENEBUFF_SKILL");
				goto IL_CE;
			case SkillTypeEnum.Skill_Help:
				@string = XStringDefineProxy.GetString("SUPPORT_SKILL");
				goto IL_CE;
			case SkillTypeEnum.Skill_Buff:
				@string = XStringDefineProxy.GetString("BUFF_SKILL");
				goto IL_CE;
			case SkillTypeEnum.Skill_Awake:
				@string = XStringDefineProxy.GetString("AWAKE_SKILL");
				goto IL_CE;
			}
			@string = XStringDefineProxy.GetString("NORMAL_SKILL");
			IL_CE:
			base.uiBehaviour.m_SkillType_L.SetText(@string);
			base.uiBehaviour.m_SkillType_S.SetText(@string);
			base.uiBehaviour.m_ChooseTips.SetText(string.Format(XStringDefineProxy.GetString("SKILL_CHOOSE_TIPS"), @string));
			base.uiBehaviour.m_SkillCostText.SetText((data.CostMP[0] + data.CostMP[1] * skillLevel).ToString());
			base.uiBehaviour.m_SkillAttrText.SetText(XSkillTreeDocument.GetSkillAttrStr((int)data.Element));
			bool flag = skillType != SkillTypeEnum.Skill_SceneBuff;
			if (flag)
			{
				base.uiBehaviour.m_SkillCDText.SetText(string.Format("{0}s", Math.Round((double)XSkillMgr.GetCD(this._doc.Player, data.SkillScript, 0u) + 0.01, 1)));
			}
			else
			{
				base.uiBehaviour.m_SkillCDText.SetText(XStringDefineProxy.GetString("NONE"));
			}
			base.uiBehaviour.m_SkillDetail_L.SetText(data.CurrentLevelDescription);
			base.uiBehaviour.m_SkillDetail_S.SetText(data.CurrentLevelDescription);
			base.uiBehaviour.m_SkillDetailScrollView_S.SetPosition(0f);
			uint preSkill = XSingleton<XSkillEffectMgr>.singleton.GetPreSkill(skillID, 0u);
			uint num = 0u;
			bool flag2 = preSkill > 0u;
			if (flag2)
			{
				num = XSingleton<XAttributeMgr>.singleton.XPlayerData.SkillLevelInfo.GetSkillOriginalLevel(preSkill);
			}
			float num2;
			float num3;
			XSingleton<XSkillEffectMgr>.singleton.GetSkillDescriptValue(skillID, (preSkill == 0u) ? skillLevel : num, XSingleton<XGame>.singleton.Doc.XBagDoc.EmblemBag, out num2, out num3);
			base.uiBehaviour.m_SkillCurrDesc.SetText(string.Format(XSingleton<UiUtility>.singleton.ReplaceReturn(data.NextLevelDescription), Math.Round((double)(num2 * 100f) + 0.01, 1), Math.Round((double)num3 + 0.01, 1)));
			base.uiBehaviour.m_SkillPreSkillPointTips.SetVisible(false);
			bool flag3 = num == 0u;
			if (flag3)
			{
				num += 1u;
			}
			XSingleton<XSkillEffectMgr>.singleton.GetSkillDescriptValue(skillID, (preSkill == 0u) ? (skillLevel + 1u) : num, XSingleton<XGame>.singleton.Doc.XBagDoc.EmblemBag, out num2, out num3);
			base.uiBehaviour.m_SkillNextDesc.SetText(string.Format(XSingleton<UiUtility>.singleton.ReplaceReturn(data.NextLevelDescription), Math.Round((double)(num2 * 100f) + 0.01, 1), Math.Round((double)num3 + 0.01, 1)));
			bool flag4 = this._doc.CanSkillLevelUp(skillID, skillLevel, 0);
			if (flag4)
			{
				base.uiBehaviour.m_SkillNextReq.SetText("");
			}
			else
			{
				SkillLevelupRequest levelupRequest = XSingleton<XSkillEffectMgr>.singleton.GetLevelupRequest(skillID, skillLevel);
				base.uiBehaviour.m_SkillNextReq.SetText(string.Format("{0}({1})", string.Format(XStringDefineProxy.GetString(XStringDefine.ITEM_REQUIRE_LEVEL), levelupRequest.Level), string.Format(XStringDefineProxy.GetString("LEFT_LEVEL"), (long)levelupRequest.Level - (long)((ulong)XSingleton<XAttributeMgr>.singleton.XPlayerData.Level))));
			}
			base.uiBehaviour.m_SuperIndureAttack.SetText(data.SuperIndureAttack);
			base.uiBehaviour.m_SuperIndureDenfense.SetText(data.SuperIndureDefense);
			bool flag5 = skillLevel == 0u;
			if (flag5)
			{
				base.uiBehaviour.m_SkillCurrDesc.SetText(XStringDefineProxy.GetString("NOT_LEARN"));
				bool isAwake = data.IsAwake;
				int num4 = (isAwake ? this._doc.TotalAwakeSkillPoint : this._doc.TotalSkillPoint) - (int)XSingleton<XGame>.singleton.Doc.XBagDoc.GetSkillPointCount(isAwake);
				bool flag6 = num4 < (int)data.PreSkillPoint;
				if (flag6)
				{
					base.uiBehaviour.m_SkillPreSkillPointTips.SetVisible(true);
					base.uiBehaviour.m_SkillPreSkillPointTips.SetText(string.Format(XStringDefineProxy.GetString("SKILLTREE_PRESKILLPOINT_TIPS"), data.PreSkillPoint));
				}
				else
				{
					base.uiBehaviour.m_SkillPreSkillPointTips.SetVisible(false);
				}
			}
			else
			{
				bool flag7 = (ulong)skillLevel == (ulong)((long)XSingleton<XSkillEffectMgr>.singleton.GetSkillMaxLevel(skillID, 0u));
				if (flag7)
				{
					base.uiBehaviour.m_SkillNextDesc.SetText(XStringDefineProxy.GetString("SkillLevelMaxTips"));
					base.uiBehaviour.m_SkillNextReq.SetText("");
				}
			}
			base.uiBehaviour.m_SkillDetailScrollView.ResetPosition();
		}

		private void OnResetSkillPointClicked(IXUISprite sp)
		{
			DlgBase<ModalDlg, ModalDlgBehaviour>.singleton._bHasGrey = false;
			DlgBase<ModalDlg, ModalDlgBehaviour>.singleton.SetVisible(false, true);
			DlgBase<ModalDlg, ModalDlgBehaviour>.singleton.SetSingleButtonMode(false);
			int num = XSingleton<XGlobalConfig>.singleton.GetInt("SkillResetCost");
			bool flag = (ulong)XSingleton<XAttributeMgr>.singleton.XPlayerData.Level < (ulong)((long)XSingleton<XGlobalConfig>.singleton.GetInt("FreeResetSkillLevel"));
			if (flag)
			{
				num = 0;
			}
			bool flag2 = num != 0;
			if (flag2)
			{
				DlgBase<ModalDlg, ModalDlgBehaviour>.singleton.SetLabelsWithSymbols(string.Format(XSingleton<UiUtility>.singleton.ReplaceReturn(XStringDefineProxy.GetString(XStringDefine.SKILL_RESET_SP)), num, XLabelSymbolHelper.FormatSmallIcon(7)), XStringDefineProxy.GetString(XStringDefine.COMMON_OK), XStringDefineProxy.GetString(XStringDefine.COMMON_CANCEL));
			}
			else
			{
				DlgBase<ModalDlg, ModalDlgBehaviour>.singleton.SetLabelsWithSymbols(string.Format(XStringDefineProxy.GetString("FREE_RESET_SKILL_POINT"), XSingleton<XGlobalConfig>.singleton.GetInt("FreeResetSkillLevel")), XStringDefineProxy.GetString(XStringDefine.COMMON_OK), XStringDefineProxy.GetString(XStringDefine.COMMON_CANCEL));
			}
			DlgBase<ModalDlg, ModalDlgBehaviour>.singleton.SetModalCallback(new ButtonClickEventHandler(this.OnResetSpConfirmed), null);
			DlgBase<ModalDlg, ModalDlgBehaviour>.singleton.SetTweenTargetAndPlay(DlgBase<ModalDlg, ModalDlgBehaviour>.singleton.uiBehaviour.gameObject);
		}

		private bool OnResetSpConfirmed(IXUIButton go)
		{
			this._doc.SendResetSkill();
			DlgBase<ModalDlg, ModalDlgBehaviour>.singleton.SetVisible(false, true);
			return true;
		}

		private void OnResetProfClicked(IXUISprite sp)
		{
			DlgBase<ModalDlg, ModalDlgBehaviour>.singleton._bHasGrey = false;
			DlgBase<ModalDlg, ModalDlgBehaviour>.singleton.SetVisible(false, true);
			DlgBase<ModalDlg, ModalDlgBehaviour>.singleton.SetSingleButtonMode(false);
			DlgBase<ModalDlg, ModalDlgBehaviour>.singleton.SetLabelsWithSymbols(string.Format("{0}{1}", string.Format(XStringDefineProxy.GetString(XStringDefine.SKILL_RESET_PROF), XSingleton<XGlobalConfig>.singleton.GetInt("SkillResetProfession")), XLabelSymbolHelper.FormatSmallIcon(7)), XStringDefineProxy.GetString(XStringDefine.COMMON_OK), XStringDefineProxy.GetString(XStringDefine.COMMON_CANCEL));
			DlgBase<ModalDlg, ModalDlgBehaviour>.singleton.SetModalCallback(new ButtonClickEventHandler(this.OnResetProfConfirmed), null);
			DlgBase<ModalDlg, ModalDlgBehaviour>.singleton.SetTweenTargetAndPlay(DlgBase<ModalDlg, ModalDlgBehaviour>.singleton.uiBehaviour.gameObject);
		}

		private bool OnResetProfConfirmed(IXUIButton go)
		{
			this._doc.SendResetProf();
			DlgBase<ModalDlg, ModalDlgBehaviour>.singleton.SetVisible(false, true);
			return true;
		}

		private void OnSwitchSkillPageBtnClick(IXUISprite iSp)
		{
			bool flag = (ulong)XSingleton<XAttributeMgr>.singleton.XPlayerData.Level < (ulong)((long)this._doc.SkillPageOpenLevel);
			if (flag)
			{
				XSingleton<UiUtility>.singleton.ShowSystemTip(XStringDefineProxy.GetString("SkillPageOpenTips"), "fece00");
			}
			else
			{
				bool flag2 = Time.time - this._skillPageSwitchSignTime < 2f;
				if (flag2)
				{
					XSingleton<UiUtility>.singleton.ShowSystemTip(XStringDefineProxy.GetString("SkillPageSwitchTooOften"), "fece00");
				}
				else
				{
					this._skillPageSwitchSignTime = Time.time;
					this._doc.QuerySwitchSkillPage();
				}
			}
		}

		public void OnSkillLevelUp(int x, int y)
		{
			bool flag = !base.IsVisible();
			if (!flag)
			{
				base.uiBehaviour.m_LevelUpFx.gameObject.transform.localPosition = new Vector3(base.uiBehaviour.m_SkillPool.TplPos.x + (float)((x - 1) * base.uiBehaviour.m_SkillPool.TplWidth), (float)y);
				base.uiBehaviour.m_LevelUpFx.SetActive(false);
				base.uiBehaviour.m_LevelUpFx.SetActive(true);
			}
		}

		public void SetLearnSkillButtonState(bool state)
		{
			bool flag = !DlgBase<XSkillTreeView, XSkillTreeBehaviour>.singleton.IsVisible();
			if (!flag)
			{
				base.uiBehaviour.m_LearnBtn.SetEnable(state, false);
			}
		}

		public void CreateAndPlayFxFxFirework()
		{
			XSingleton<XAudioMgr>.singleton.PlayUISound("Audio/UI/zhuanzhi", true, AudioChannel.Action);
			this.DestroyFx(this._FxFirework);
			this._FxFirework = null;
			this._FxFirework = XSingleton<XFxMgr>.singleton.CreateFx("Effects/FX_Particle/UIfx/UI_zzcg", null, true);
			this._FxFirework.Play(base.uiBehaviour.m_FxFirework, Vector3.zero, Vector3.one, 1f, true, false);
		}

		public void DestroyFx(XFx fx)
		{
			bool flag = fx == null;
			if (!flag)
			{
				XSingleton<XFxMgr>.singleton.DestroyFx(fx, true);
			}
		}

		private void OnUnableCheckBoxClick(IXUISprite iSp)
		{
			XSingleton<UiUtility>.singleton.ShowSystemTip(string.Format(XStringDefineProxy.GetString("CHANGEPROF_PRETIPS"), iSp.ID), "fece00");
		}

		private int Compare(SkillTreeSortItem x, SkillTreeSortItem y)
		{
			bool flag = x.skillID == y.skillID;
			int result;
			if (flag)
			{
				result = 0;
			}
			else
			{
				bool flag2 = x.y != y.y;
				if (flag2)
				{
					result = y.y - x.y;
				}
				else
				{
					result = x.x - y.x;
				}
			}
			return result;
		}

		public void SetUVRectangle()
		{
			Rect rect = this._doc.BlackHouseCamera.rect;
			rect.y = (rect.y * 208f + 1f) / 208f;
			rect.height = (rect.height * 208f - 2f) / 208f;
			base.uiBehaviour.m_Snapshot.SetUVRect(rect);
		}
	}
}