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path: root/Client/Assets/Scripts/XMainClient/SkillEffect.cs
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using System;
using System.Collections.Generic;

namespace XMainClient
{
	internal class SkillEffect
	{
		public DamageElement DamageElementType;

		public double PhyRatio;

		public double PhyFixed;

		public double MagRatio;

		public double MagFixed;

		public double PercentDamage;

		public float DecSuperArmor;

		public List<BuffDesc> Buffs;

		public uint ExclusiveMask;
	}
}