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using System;
using System.Collections.Generic;
using XUtliPoolLib;
namespace XMainClient
{
public class StrengthAuxData
{
public int Id
{
get
{
return this.m_StrengthenData.BQID;
}
}
public uint FightNum
{
get
{
return this.m_iFightNum;
}
set
{
this.m_iFightNum = value;
this._fightPercent = 0.0;
}
}
public double FightPercent
{
get
{
return this._fightPercent;
}
set
{
this._fightPercent = value;
}
}
public FpStrengthNew.RowData StrengthenData
{
get
{
return this.m_StrengthenData;
}
}
public bool IsShow
{
get
{
bool flag = this.StrengthenData == null;
return !flag && XSingleton<XGameSysMgr>.singleton.IsSystemOpened((XSysDefine)this.StrengthenData.BQSystem) && (long)this.StrengthenData.ShowLevel <= (long)((ulong)XSingleton<XAttributeMgr>.singleton.XPlayerData.Level);
}
}
private uint m_iFightNum = 0u;
private double _fightPercent = 0.0;
private FpStrengthNew.RowData m_StrengthenData = null;
public StrengthAuxData(FpStrengthNew.RowData data)
{
this.m_StrengthenData = data;
}
public double GetFightPercent(int recommendFight)
{
bool flag = recommendFight == 0;
double result;
if (flag)
{
result = 0.0;
}
else
{
result = this.FightNum / (double)recommendFight * 100.0;
}
return result;
}
private FpStrengthNew.RowData GetData(int id)
{
List<FpStrengthNew.RowData> list = new List<FpStrengthNew.RowData>();
for (int i = 0; i < XFPStrengthenDocument.StrengthenReader.Table.Length; i++)
{
FpStrengthNew.RowData rowData = XFPStrengthenDocument.StrengthenReader.Table[i];
bool flag = rowData.BQID == id;
if (flag)
{
return rowData;
}
}
return null;
}
}
}
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