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using System;
using UILib;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient
{
internal class XTeamBonusHandler : DlgHandlerBase
{
private XUIPool m_AttrPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
private XTeamDocument _TeamDoc;
private IXUIButton m_Root;
private GameObject m_TitleActive;
private GameObject m_TitleDisactive;
private GameObject m_AttrActive;
private GameObject m_AttrDisactive;
protected override void Init()
{
base.Init();
this.m_Root = (base.PanelObject.GetComponent("XUIButton") as IXUIButton);
this.m_TitleActive = base.PanelObject.transform.Find("TitleActive").gameObject;
this.m_TitleDisactive = base.PanelObject.transform.Find("TitleDisactive").gameObject;
Transform transform = base.PanelObject.transform.Find("AttrActive");
Transform transform2 = base.PanelObject.transform.Find("AttrDisactive");
this.m_AttrActive = transform.gameObject;
this.m_AttrDisactive = transform2.gameObject;
this._TeamDoc = XDocuments.GetSpecificDocument<XTeamDocument>(XTeamDocument.uuID);
string[] array = XSingleton<XGlobalConfig>.singleton.GetValue("TeamGuildBuff").Split(XGlobalConfig.SequenceSeparator);
int num = int.Parse(array[0]);
int num2 = int.Parse(array[1]);
BuffTable.RowData buffData = XSingleton<XBuffTemplateManager>.singleton.GetBuffData(num, num2);
bool flag = buffData == null;
if (flag)
{
XSingleton<XDebug>.singleton.AddErrorLog(string.Format("TeamGuildBuff: Buff data not found: [{0} {1}]", num, num2), null, null, null, null, null);
}
else
{
IXUILabel ixuilabel = transform.Find("Name").GetComponent("XUILabel") as IXUILabel;
IXUILabel ixuilabel2 = transform.Find("Value").GetComponent("XUILabel") as IXUILabel;
IXUILabel ixuilabel3 = transform2.Find("Name").GetComponent("XUILabel") as IXUILabel;
IXUILabel ixuilabel4 = transform2.Find("Value").GetComponent("XUILabel") as IXUILabel;
ixuilabel.SetText(buffData.BuffName);
ixuilabel2.SetText(string.Empty);
ixuilabel3.SetText(buffData.BuffName);
ixuilabel4.SetText(string.Empty);
}
}
public void Refresh()
{
bool flag = !this._TeamDoc.bInTeam;
if (flag)
{
this._Enable(false);
}
else
{
XTeamMember myData = this._TeamDoc.MyTeam.myData;
bool flag2 = myData == null || myData.guildID == 0UL;
if (flag2)
{
this._Enable(false);
}
else
{
bool flag3 = false;
for (int i = 0; i < this._TeamDoc.MyTeam.members.Count; i++)
{
XTeamMember xteamMember = this._TeamDoc.MyTeam.members[i];
bool flag4 = xteamMember != myData && xteamMember.guildID == myData.guildID;
if (flag4)
{
flag3 = true;
break;
}
}
bool flag5 = !flag3;
if (flag5)
{
this._Enable(false);
}
else
{
this._Enable(true);
}
}
}
}
private void _Enable(bool bEnable)
{
this.m_TitleActive.SetActive(bEnable);
this.m_TitleDisactive.SetActive(!bEnable);
this.m_AttrActive.SetActive(bEnable);
this.m_AttrDisactive.SetActive(!bEnable);
}
}
}
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