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using System;
using KKSG;
using UILib;
using XMainClient.UI;
using XMainClient.UI.UICommon;
namespace XMainClient
{
internal class XTeamInputPasswordView : DlgBase<XTeamInputPasswordView, XTeamInputPasswordBehaviour>
{
public override string fileName
{
get
{
return "Team/TeamInputPasswordDlg";
}
}
public override int layer
{
get
{
return 1;
}
}
public override int group
{
get
{
return 1;
}
}
public override bool autoload
{
get
{
return true;
}
}
private XTeamDocument _doc;
public int TeamID;
protected override void Init()
{
base.Init();
this._doc = XDocuments.GetSpecificDocument<XTeamDocument>(XTeamDocument.uuID);
}
public override void RegisterEvent()
{
base.uiBehaviour.m_BtnOK.RegisterClickEventHandler(new ButtonClickEventHandler(this._OnOKBtnClicked));
base.uiBehaviour.m_BtnClose.RegisterClickEventHandler(new ButtonClickEventHandler(this._OnCloseBtnClicked));
}
protected override void OnShow()
{
base.OnShow();
base.uiBehaviour.m_Input.SetText(string.Empty);
}
private bool _OnOKBtnClicked(IXUIButton btn)
{
string text = base.uiBehaviour.m_Input.GetText();
this._doc.password = text;
this._doc.ReqTeamOp(TeamOperate.TEAM_JOIN, (ulong)((long)this.TeamID), null, TeamMemberType.TMT_NORMAL, null);
this.SetVisibleWithAnimation(false, null);
return true;
}
private bool _OnCloseBtnClicked(IXUIButton btn)
{
this.SetVisibleWithAnimation(false, null);
return true;
}
}
}
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