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using System;
using System.Collections.Generic;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class XTeamLeagueLoadingBehaviour : DlgBehaviourBase
{
public IXUILabel[] m_TeamName = new IXUILabel[2];
public IXUILabel[] m_TeamRegion = new IXUILabel[2];
public XUIPool[] m_MembersPool = new XUIPool[2];
public List<Transform> m_LeftMemberNode = new List<Transform>();
public List<Transform> m_RightMemberNode = new List<Transform>();
private void Awake()
{
Transform transform = base.transform.Find("Bg/Left");
Transform transform2 = base.transform.Find("Bg/Right");
this.m_TeamName[0] = (transform.Find("Team/Teamneme").GetComponent("XUILabel") as IXUILabel);
this.m_TeamName[1] = (transform2.Find("Team/Teamneme").GetComponent("XUILabel") as IXUILabel);
this.m_TeamRegion[0] = (transform.Find("Team/Region").GetComponent("XUILabel") as IXUILabel);
this.m_TeamRegion[1] = (transform2.Find("Team/Region").GetComponent("XUILabel") as IXUILabel);
Transform transform3 = transform.Find("DetailTpl");
this.m_MembersPool[0] = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
this.m_MembersPool[0].SetupPool(transform3.parent.gameObject, transform3.gameObject, 4u, false);
Transform transform4 = transform2.Find("DetailTpl");
this.m_MembersPool[1] = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
this.m_MembersPool[1].SetupPool(transform4.parent.gameObject, transform4.gameObject, 4u, false);
for (int i = 0; i < 4; i++)
{
Transform item = transform.Find(string.Format("Detail{0}", i));
this.m_LeftMemberNode.Add(item);
Transform item2 = transform2.Find(string.Format("Detail{0}", i));
this.m_RightMemberNode.Add(item2);
}
}
}
}
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