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using System;
using System.Collections.Generic;
using XUtliPoolLib;
namespace XMainClient
{
internal class XTeamMonitorStateMgr
{
private Dictionary<ulong, XTeamMonitorState> m_EntityStates = new Dictionary<ulong, XTeamMonitorState>();
private HashSet<ulong> m_LoadingEntities = new HashSet<ulong>();
private HashSet<ulong> m_Entities = new HashSet<ulong>();
public void SetState(ulong uid, XTeamMonitorState state)
{
bool flag = !this.m_Entities.Contains(uid);
if (!flag)
{
this.m_EntityStates[uid] = state;
bool flag2 = state == XTeamMonitorState.TMS_Loading;
if (flag2)
{
this.m_LoadingEntities.Add(uid);
}
else
{
this.m_LoadingEntities.Remove(uid);
}
}
}
public void SetTotalCount(List<XTeamBloodUIData> list)
{
this.m_Entities.Clear();
for (int i = 0; i < list.Count; i++)
{
bool flag = list[i].uid != XSingleton<XAttributeMgr>.singleton.XPlayerData.RoleID;
if (flag)
{
this.m_Entities.Add(list[i].uid);
}
}
}
public void Reset()
{
this.m_EntityStates.Clear();
this.m_LoadingEntities.Clear();
this.m_Entities.Clear();
}
public XTeamMonitorState GetState(ulong uid)
{
XTeamMonitorState xteamMonitorState;
bool flag = this.m_EntityStates.TryGetValue(uid, out xteamMonitorState);
XTeamMonitorState result;
if (flag)
{
result = xteamMonitorState;
}
else
{
result = XTeamMonitorState.TMS_Loading;
}
return result;
}
public bool HasLoadingEntity()
{
return this.m_LoadingEntities.Count > 0 || this.m_EntityStates.Count < this.m_Entities.Count;
}
}
}
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