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using System;
using UILib;
using UnityEngine;
using XMainClient;
using XUtliPoolLib;
public class TitleDisplay
{
public Transform transform { get; private set; }
public GameObject gameObject
{
get
{
return this.transform.gameObject;
}
}
private XUIPool m_ItemPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
private IXUILabel m_FightValue;
private IXUISpriteAnimation m_TitleName;
private IXUISprite m_TitleSprite;
private IXUITexture m_TitleTexture;
private XFx m_titleEffect;
private int m_selectTitle = -1;
public void Init(Transform go)
{
this.transform = go;
this.m_FightValue = (this.transform.Find("Fight/FightValue").GetComponent("XUILabel") as IXUILabel);
this.m_TitleName = (this.transform.Find("TitleName").GetComponent("XUISpriteAnimation") as IXUISpriteAnimation);
this.m_TitleSprite = (this.transform.Find("TitleName").GetComponent("XUISprite") as IXUISprite);
this.m_TitleTexture = (this.transform.Find("TitleIcon").GetComponent("XUITexture") as IXUITexture);
Transform transform = this.transform.Find("Att/AttTmpl");
this.m_ItemPool.SetupPool(transform.parent.gameObject, transform.gameObject, 2u, true);
}
public void Set(TitleTable.RowData rowData)
{
bool flag = rowData == null;
if (flag)
{
this.gameObject.SetActive(false);
}
else
{
bool flag2 = this.m_selectTitle == (int)rowData.RankID;
if (!flag2)
{
this.Reset();
this.m_selectTitle = (int)rowData.RankID;
this.gameObject.SetActive(true);
this.m_ItemPool.FakeReturnAll();
double num = 0.0;
int i = 0;
int count = rowData.Attribute.Count;
while (i < count)
{
GameObject gameObject = this.m_ItemPool.FetchGameObject(false);
num += XSingleton<XPowerPointCalculator>.singleton.GetPPT(rowData.Attribute[i, 0], rowData.Attribute[i, 1], null, -1);
IXUILabel ixuilabel = gameObject.transform.Find("Value").GetComponent("XUILabel") as IXUILabel;
IXUILabel ixuilabel2 = gameObject.transform.Find("Label").GetComponent("XUILabel") as IXUILabel;
ixuilabel2.SetText(XStringDefineProxy.GetString((XAttributeDefine)rowData.Attribute[i, 0]));
ixuilabel.SetText(XSingleton<XCommon>.singleton.StringCombine("+", rowData.Attribute[i, 1].ToString()));
gameObject.transform.localPosition = new Vector3(0f, (float)(-(float)i * 30 - 10), 0f);
i++;
}
this.m_ItemPool.ActualReturnAll(false);
this.m_FightValue.SetText(XSingleton<XCommon>.singleton.StringCombine("+", ((uint)num).ToString()));
this.m_TitleName.SetNamePrefix(rowData.RankAtlas, rowData.RankIcon);
this.m_TitleName.SetFrameRate(XTitleDocument.TITLE_FRAME_RATE);
this.m_TitleName.MakePixelPerfect();
this.m_TitleTexture.SetTexturePath(rowData.RankPath);
bool flag3 = string.IsNullOrEmpty(rowData.AffectRoute);
if (!flag3)
{
this.m_titleEffect = XSingleton<XFxMgr>.singleton.CreateUIFx(rowData.AffectRoute, this.m_TitleTexture.gameObject.transform, false);
}
}
}
}
public void Reset()
{
bool flag = this.m_titleEffect != null;
if (flag)
{
XSingleton<XFxMgr>.singleton.DestroyFx(this.m_titleEffect, true);
}
this.m_TitleTexture.SetTexturePath("");
}
}
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