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using System;
using System.Collections.Generic;
using UILib;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class ActivityRiftItemsHandler : DlgHandlerBase
{
protected override string FileName
{
get
{
return "GameSystem/TeamMysteriousItemList";
}
}
public GameObject m_goTpl;
public IXUIButton m_btnClose;
public IXUIScrollView m_scroll;
public XUIPool m_ItemsPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
private List<uint> m_data;
private Vector3 m_pos;
protected override void Init()
{
base.Init();
this.m_btnClose = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.m_goTpl = base.transform.Find("Bg/ScrollView/ItemTpl").gameObject;
this.m_pos = this.m_goTpl.transform.localPosition;
GameObject gameObject = base.transform.Find("Bg/ScrollView").gameObject;
this.m_scroll = (gameObject.GetComponent("XUIScrollView") as IXUIScrollView);
this.m_ItemsPool.SetupPool(gameObject, this.m_goTpl, 8u, false);
}
public override void RegisterEvent()
{
base.RegisterEvent();
this.m_btnClose.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnClose));
}
public void ShowItemList(List<uint> list)
{
this.m_data = list;
base.SetVisible(true);
}
protected override void OnShow()
{
base.OnShow();
this.m_ItemsPool.FakeReturnAll();
for (int i = 0; i < this.m_data.Count; i++)
{
GameObject gameObject = this.m_ItemsPool.FetchGameObject(false);
this.SetitemInfo(gameObject, this.m_data[i]);
IXUILabel ixuilabel = gameObject.transform.Find("Intro").GetComponent("XUILabel") as IXUILabel;
ItemList.RowData itemConf = XBagDocument.GetItemConf((int)this.m_data[i]);
ixuilabel.SetText(itemConf.ItemDescription);
gameObject.transform.localPosition = new Vector3(this.m_pos.x, this.m_pos.y - (float)(110 * i), this.m_pos.z);
}
this.m_ItemsPool.ActualReturnAll(false);
}
private void SetitemInfo(GameObject obj, uint itemID)
{
IXUISprite ixuisprite = obj.transform.Find("Icon").GetComponent("XUISprite") as IXUISprite;
ixuisprite.ID = (ulong)itemID;
XSingleton<XItemDrawerMgr>.singleton.normalItemDrawer.DrawItem(obj, (int)itemID, 0, false);
}
private bool OnClose(IXUIButton btn)
{
base.SetVisible(false);
return true;
}
}
}
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