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using System;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class ArtifactTooltipDlgBehaviour : TooltipDlgBehaviour
{
public XUIPool m_DesFramePool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
protected override void Awake()
{
GameObject gameObject = base.transform.Find("Bg/Bg").gameObject;
Transform transform = gameObject.transform.Find("ToolTip/ScrollPanel/BasicAttr/DesTpl");
bool flag = transform != null;
if (flag)
{
this.m_DesFramePool.SetupPool(gameObject, transform.gameObject, 2u, false);
}
base.Awake();
}
}
}
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